Using tables instead of attributes

carlblanchetcarlblanchet Member Posts: 755
edited October 2012 in Working with GS (Mac)
Hi all!

I am currently using way too many game integer attributes to keep track of the inventory's weapon amounts in my game.. I've been seeing all over the forum people saying to use tables instead of attributes, the problem is; if I want to change a table cell value in a table the change attribute behaviour is not an option. Can you go in and change a table cell value in a table using a behaviour?


Thanks! :)

Best Answers

  • kolabokolabo Posts: 240
    Accepted Answer
    Take a look at the behaviour Change Table Value. I think that's what you're after.
  • SingleSparqSingleSparq Posts: 1,339
    Accepted Answer
    Set the TableCellValue to a self.attribute then use that to create the greater than 0 rule.

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