PlayHaven Adhoc error

WingmanappsWingmanapps Member Posts: 458
edited October 2012 in Working with GS (Mac)
Hey guys...

We made a little game which is working fine on the Mac when we test it in GameSalad. We want to add playhaven when people leave scenes. The game starts out fine in the adhoc build on an ipad 2, but after the playhaven commercial things start not to load right. It skips the loading scene, and a lot of pictures are missed. Then you can press back and go out to the Home menu and here the menu buttons does not appear!!! This does not happen when we deactivate playhaven in the adhoc build... Any one has any experience with this?

Comments

  • blondonblondon Member Posts: 31
    I have run into issues when I integrated Playhaven. Part of my intro on each level scrolls from top to bottom to give the player a view of the level. Everything is fine until I show an advertisement.. From that point on things go south. Timing is thrown off and game starts to lag / stutter pretty bad.

    Once I turned off the Playhaven in adhoc everything ran smooth again... So I changed my monetization back to IAP instead of ad supported..

    I submitted this a while back as a possible bug but I have not received any additional updates if it is an issue or not.
  • WingmanappsWingmanapps Member Posts: 458
    Weird that this is not a BIG issue in this forum. I searched and didnt find anything, so it must be different from game to game. But we tried 10 times now with an adhoc build and it does it everytime. So its not a sporadic error.
  • blondonblondon Member Posts: 31
    I would agree... I really wanted to implement this but can't move forward with it right now.. it will probably need to wait for the next game. At least I know I'm not alone out there with it.
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