uploading a game.need help please.

guillefaceguilleface Member, BASIC Posts: 1,039
edited October 2012 in Working with GS (Mac)
i finished testing with the adhoc file and everything is good,now whats the steps to get the file that i send to apple, when i click publish it makes me create a new game, but i am confused with the options "generated app" and "sign app", do i need to generate the app first and then sign it? clicked on sign in without generated the app first and i think it gave me a adhoc file again.

Comments

  • hotMagichotMagic Member, PRO Posts: 266
    If you have no different settings between the two (such as maybe a specific version number), then just sign it again, but sign it for the app store, not ad hoc.
  • guillefaceguilleface Member, BASIC Posts: 1,039
    thanks i think i got it now, just one thing, my gs file is 43.3mb but my final zip file is 86.3mb, i don't remember getting twice the size for my previous games, is this normal?
  • guillefaceguilleface Member, BASIC Posts: 1,039
    i just finished uploading my iPhone version which in gs shows as 15mb and again i get the final zip file at 30mb, also can someone explain me please the difference between clinking on "generate app"and "sign app" because i think with both i can get a adhoc file, so when should i use each of them? thanks
  • lycettebroslycettebros Member, PRO Posts: 1,598
    @guilleface There is probably a whole lot of data added when a file is published. Most apps get bigger when they are encoded.
  • guillefaceguilleface Member, BASIC Posts: 1,039
    thanks,thats what i was thinking too, just in case if anybody else has publish a game with the new system please let me know i you size increased a lot too, i just want to make sure my game is not going to weight those 80mb instead of 40 in the app store.
  • guillefaceguilleface Member, BASIC Posts: 1,039
    bump
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