Application Failed Codesign Verification
Can anyone point me in the right direction or help me resolve this issue? When trying to upload my GS game using the application loader I keep getting the below error. Im using the free version of game salad, i downloaded my distribution certificate, saved it to my desktop, and the certificate shows in my keychain access as a valid certificate. I also have confirmed that the bundle id matches exactly. How do i over come this?
Error: Application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone distribution certificate.
Error: Application failed codesign verification. The signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone distribution certificate.
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Thanks for the response. I went back through the process of packaging the app and I'm using the development provisioning profile as its the only one that shows in the drop down when completing the signing section when packaging the app in game salad. I chose create a new profile and created multiple different distribution profiles but none show in the drop down box when signing the app. Any suggestions?
To confirm a prov file is registered (in xCode and by default GS) open xCode and open the Organizer window and check to see your prov file is registered. If it is not it has not installed and will not be viewable in GS.
When creating a prov file (on the portal) only make one for a specific app.
IMPORTANT: If you create a new prov file for adhoc (or itunes store) you need to wait until it is acknowledged on the portal (reload the browser to see that it is). Then you need to download your developer certificate and distribution cert and install/update in your keychain on the MAC. You have probably done all this already.
Thanks man! That did it. I needed to drop the profile into the user library.
One last question: Apple received my app and is now saying its : missing localized screen shots. I searched google and people are saying that I must submit Mac and Ipad screen shots only. Is there a way to indicate in GS that this game is only for iphone? If so how?
Cool.
GS only publishes for iphone or ipad - it cannot do both with the same file (A Universal bulid). Whichever you chose in the project settings of the GS file determines what that app is for - either iphone or ipad.
If you made a iphone app you will only need to upload screenshots for iphone (or ipad fit was an ipad app). iTunesconnect will know the binary is only for iPhone and will happily publish without screenshots for iPad.