Its a good idea to have them to show the users the result of their purchase and any other message you want to display. If you do nothing, they it may confuse the user. I believe that if you are setting an attribute based on their purchase this must be done on the success screen. This is what I did for my last game.
@gurechan Hmm hadn't thought of that lol. I was doing it straight in the store scene. Fully agree about the rest! It's definitely a lag for my game though when i test it on my device.
@wickedsunny I know that, ive experienced it before my recent adjustments, but my whole gameplay is about spawning actor in randomized positions from a large list. Never knowing how many actors will be on the scene at the same time, since its all dependent on the user. I managed to add features that after a time they leave the screen and destroys themselves so these actors dont accumulate to too large amounts.
Use testflightapp you can upload there and your beta testers can test your game by registering their device with the site and playing your game for any flaws before you launch it.
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Hmm hadn't thought of that lol. I was doing it straight in the store scene.
Fully agree about the rest! It's definitely a lag for my game though when i test it on my device.
I know that, ive experienced it before my recent adjustments, but my whole gameplay is about spawning actor in randomized positions from a large list. Never knowing how many actors will be on the scene at the same time, since its all dependent on the user. I managed to add features that after a time they leave the screen and destroys themselves so these actors dont accumulate to too large amounts.
Never been through beta testing, how does that work?