Windows 8 App Signer trouble 'Could not find file xxxxxPFX.pfx'

SlowboySlowboy Member, PRO Posts: 329
Evening all, wonder if anyone has any clues about how I could get my App Singer to work to test my app in Windows 8?
I fine up to where you make your own pass key (and confirm it) then immediately use the pass key to sing the app, but then it complains straight away about not having a .pfx file. Basically, it's looking for the name that you input in the third field of the app signer, that the pdf instructions state can be anything you desire. So, if I put here mygreatgame, the App Signer would say 'Could not find the file 'mygreatgamePFX.pfx'
I tried ignoring it and going straight on to the Run in Powershell on the ps1 file, but it's not having it.
Has anyone come up against this missing pfx file and solved it? I'm pretty stumped right now!
Thanks for listening ;]
Wayne

Comments

  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    I had a similar problem and if I remember correctly it had something to do with the Windows SDK that wasn't properly installed. Try to redownload the sdk and reinstall it.

  • SlowboySlowboy Member, PRO Posts: 329
    Thanks Mark, I'll have another look.
  • WingmanappsWingmanapps Member Posts: 458
    did you guys solve this?... same problem here.
  • zzap64zzap64 Member Posts: 405
    Hi, I'm having the same issue with missing PFX, did anyone find a solution ?
  • IcedBIcedB Member, PRO Posts: 384
    @Slowboy
    @zzap64 did you guys find the solution for the PFX problem ?
  • IcedBIcedB Member, PRO Posts: 384
    @SaladShooter have you come across the .PFX error that people are getting yet?
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    Has anyone found an answer to this? I reinstalled the sdk but to no avail...

    Tagging @SaladStraightShooter
  • atxryanatxryan Member, Microsoft Team Posts: 117
    Hi @LiquidGamework, can you upload a screenshot of the error you're seeing or PM me? Thanks!
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @atxryan I just sent in a requested screenshot to GS Support. Do you want your own?
  • atxryanatxryan Member, Microsoft Team Posts: 117
    Yes, please. I'm not part of GS support, but I may be able to help. Even if not, I like to understand what issues you're experiencing when porting over to Windows 8. If you don't want to post it, feel free to shoot me an email at ryanjoy [at] microsoft.com.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @atxryan Sent! :) When we solve this, we'll post the answer in this thread so that it can be accessed by others.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    As an update... I have found a solution! Apparently, the appx file that is being signed needs to be local on the machine. I had been running the appsigner on a file in Dropbox, and as soon as I dragged the game package to the desktop, the app signer worked.

    Tagging @IcedB incase you haven't solved your issue.
  • sawkasteesawkastee Member Posts: 184
    @Slowboy
    @zzap64
    @IcedB
    @Wingmanapps

    Did you guys ever find a solution to this? I don't think @LiquidGameworks solution would work for me as I am running the AppSigner on mac via parallels, which I guess is considered locally.
  • SlowboySlowboy Member, PRO Posts: 329
    Hi All, sorry for being rude and not replying back to your @'s, I didn't get notification of them for some reason.
    Still insolved for me, but, tbh, not tried again either. From what I remember though, I did resort to trying everything very local, as in, on the desktop, but that still didn't work for me.
    Just how many GameSalad games do we have on Windows 8 right now? Anyone know?
    Ta
    Wayne
  • HalfBakedProductionsHalfBakedProductions Member, PRO Posts: 248
    I had the same problem. All I had to do was run it as an administrator, and the error was resolved. Also, make sure you have all necessary Windows 8 Dev Software (Visual Studio, Win8 SDK, etc.)
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