Text isn't displaying on iphone ad hoc

carlblanchetcarlblanchet Member Posts: 755
edited November 2012 in Working with GS (Mac)
I have a display text behaviour in my game that display perfectly on the preview, on the iPad, in the viewer, but when doing an ad hoc build for iPhone, the text is no where to be seen.. Has anyone encountered this before and found a solution?

Comments

  • carlblanchetcarlblanchet Member Posts: 755
    bump
  • carlblanchetcarlblanchet Member Posts: 755
    Here's a video describing the issue more with an image below of how it appears on my iPhone 4.

    image
    Any information would be very helpful as this is the last thing i need to fix before i can send in my game.
    Thanks! :)
  • carlblanchetcarlblanchet Member Posts: 755
    The weird thing is that I use the exam same technique in another scene and it works perfectly... I have tried remaking the actor, but that didn't work. I also tried changing the font, doesn't work either..
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited November 2012
    Any special characters tying to be displayed? Is it tied to a text attribute? Did you regenerate the app when you published the update version, if you don't it will return the last version you published.
  • carlblanchetcarlblanchet Member Posts: 755
    edited November 2012
    No, no, yes. Something must have been going wrong with the table because I now changed it so that each number of the attribute displays the appropriate text (not from a table) and added an otherwise don't display text in there. I have noticed that sometimes table text doesn't update, don't know what is causing this but it's definitely happening in my project (when published). Anyone else experience this?

    At least I got it to work and I can now send in my game for review. :)

    Anyways thanks for the help Dave!
    @FryingBaconStudios
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Not yet but if you're changing a table you have save table after the change? How's the frame rate of that menu?
  • carlblanchetcarlblanchet Member Posts: 755
    edited November 2012
    @FryingBaconStudios I mean changing the table in the editor. The frame rate for the store scene averages a wonderful 18fps lol xD
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Yeah that could be why. It's not scanning the code fast enough to catch the change.
Sign In or Register to comment.