lag in game, stops working after time... Too many actors?

theastamanatheastamana Member Posts: 6
edited December 2012 in Working with GS (Mac)
Hey everybody,

I've tried to create a game with an actor leaving a trail behind. But after some time, the game engine starts lagging a lot, which is unfortunate.

How I get it to work:
actor1 creates itself every 0.05 seconds 4 pixels above the first one. (so a loop)
After that it places actor2 on the place of actor 1.
actor one is destroyed.

With this you get like a snaky effect (with controls etc).
But is there another way to do this. On the PC it works O.K. but if I check it on the device it goes horribily wrong after like 7 seconds.

Sincerly,
theastamana

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Why not use the particle behavior?
  • theastamanatheastamana Member Posts: 6
    I thought of that, but i need to check if there is a collision. Is it possible to check if there is a collision with particles?
    or does the particles belong to the collsion of the actor?

    thanks
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