Star System Without All The Attributes?
Hey all 
After a long journey, i almost have my star system working. All i need to do now is to make the star display function for each SPECIFIC level. Right now whenever i obtain a star in a level it affects all of my levels. However, using the tableCellValue like in Tshirtbooth's tutorial, i can make the amount of stars i obtain per level appear in the level select for each specific level, but shown in numbers. So my question is, how can I make a workable star system whereas each star you obtain will make a star appear above each level specifically for that level? Is there a way to do this without adding a level attribute to each level? Thanks!
After a long journey, i almost have my star system working. All i need to do now is to make the star display function for each SPECIFIC level. Right now whenever i obtain a star in a level it affects all of my levels. However, using the tableCellValue like in Tshirtbooth's tutorial, i can make the amount of stars i obtain per level appear in the level select for each specific level, but shown in numbers. So my question is, how can I make a workable star system whereas each star you obtain will make a star appear above each level specifically for that level? Is there a way to do this without adding a level attribute to each level? Thanks!
Comments
@jblb2424 Hi, from as much as I understand from your description, a workable solution would be to make sure your star attributes are self attributes, or global attributes, but not scene attributes...
No, they are not scene attributes. My attribute that counts the stars in my levels is a global attribute, and so is my attribute to display the stars.
then repeat this 2 more times for 2 stars and 3 stars
Your suggestion does work, but it does not work for specific levels. I can make a display attribute for every level, but i have a ton of levels. Is there a way to get around making all those attributes?