Actor Collision
currently my actor has a large area, so he can attack in four different directions, and play different animations smoothly depending on what way he is facing.
However, I don't want his collision to be as large as the box is around him.
Is there a way to constrain a collision box to the actor that would be about the size of the character, that would then cause him to stop, when it collides with a wall?
However, I don't want his collision to be as large as the box is around him.
Is there a way to constrain a collision box to the actor that would be about the size of the character, that would then cause him to stop, when it collides with a wall?