Here is yet another grid builder example. It spawns a grid of actors. You can specify the number of rows and columns and it calculates the width and height for each tile.
It also shows one way to make a nested loop. GameSalad does not allow a loop behavior within a loop behavior. So this example shows an easy way to get nested loops.(There are several ways to do this, but this one is straight forward.)
Comments
Incredible guys I just took a couple of features from this thread here for my new game.
thank you!
Here a "Chart from Table" example with project attached.
This is code philanthrophy! Thank you @Hopscotch for yet another great contribution to one of the the most valuable threads on this forum
Masterful lateral thinking !
@Socks, @johnnymagne
Thank you for the kind words!
@Hopscotch -- the last four projects you have posted are incredibly helpful. Thanks for sharing them!
Thank you @RThurman. My pleasure.
Dang man! Crazy stuff! Thanks for sharing!
Nice, I'm going to try and use this to create water in my platformer game! Should work with some suitable values no!
Some people do crazy stuff with this engine!
well i posted the source of my olde game here if you are interested:
http://forums.gamesalad.com/discussion/93841/old-flunky-game-source-for-free#latest
Wave effect and touch to change color , might be useful to some
Sweet!
Thanks for sharing with the community @Icebox.
@Hopscotch @Icebox Thanks you guys rock!
Nice one @Icebox
Thanks everyone !
@Icebox That's really mesmerising.
Makes me think of underwater sea creatures which gave me some ideas. Thanks.
Sweet! I may incorporate it into my game 'Evasion : Revolution'...
Here is yet another grid builder example. It spawns a grid of actors. You can specify the number of rows and columns and it calculates the width and height for each tile.
It also shows one way to make a nested loop. GameSalad does not allow a loop behavior within a loop behavior. So this example shows an easy way to get nested loops.(There are several ways to do this, but this one is straight forward.)