Problem "2.31" with Mac publishing

pinkio75pinkio75 Member, PRO Posts: 1,217
Hi,
i have this issue, and i can't fix it...
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Reasons for Rejection:
2.31 Apps that are not sandboxed appropriately may be rejected
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It's strange, because this issue affects only a few Mac Apps, but it seems clear that depends on who reviews the game; I reloaded the game for three times and i changed the metadata but Apple rejected it for the same thing...
so what should I do to fix it?
Thanks

Comments

  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Was this publishing in 0.10.0 and signing in 0.10.1?

    Or both publishing and signing in 0.10.1?

    Wondering if the certificates issues had been fixed with 0.10.1 as I think the sandbox issue was only in 0.10.0?

    Be great if the GS team could devote some more time to mac apps. So putting in game center and iaps and fixing all the publishing bugs.
  • pinkio75pinkio75 Member, PRO Posts: 1,217
    edited January 2013
    Yes, i upload with 0.10.0 and sign with 0.10.1
    But it's strange that only 2 of my Apps have this "2.31" issue.

    For example one of my Mac App was accepted, when I did an update Apple showed this error:
    "2.31 Apps that are not sandboxed appropriately may be rejected"
    I think that depends from Apple Reviewer discretion.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Yeah maybe it depends on the reviewer.

    Did you try publishing and signing with 0.10.1 lately? If the certificates issue has been fixed then this would be the better option. I think 0.10.1 fixed the sandbox issue?
  • pinkio75pinkio75 Member, PRO Posts: 1,217
    edited January 2013
    When i try to upload with 0.10.1 i have sign error...
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    It still isn't fixed then. I hope GS can sort it soon.

    @saladstraightshooter - Any ideas if this is something that is being actively resolved? And if so when we can expect to see it fixed? It's a signing issue in 0.10.1 for mac apps. (It's not a problem with certificates at our end). Would be very glad to see it fixed.
  • SlowboySlowboy Member, PRO Posts: 329
    I've just sent the following as a bug report....

    com.apple.security.network.server

    Please contact me about this bug asap. I have mentioned this to you previously and now my app has been rejected for a second time because it is requesting server privileges. I really must get a resolution to this as soon as I can. I am using Gamesalad for my livelyhood, not for fun! Well, both, actually, but you know what I mean! Please guys, I'm sure this is something that won't take too long to look into and fix, surely it's just a checkbox in your publish pipeline? It's clearly something that I do not have any control over, so I'm at your mercy, please help!

    ....It's clearly a simple case of the app(s) requesting privileges that they do not require, and is surely a piece of cake to put right in the publishing pipeline. I just hope they're listening and can be bothered to uncheck the 'server' checkbox! I'm not trying to belittle the great work that all at GS do, but I'd be very surprised if it was much more complicated than that to fix! Here's hoping........
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    On a related note, I just had my game McBank go live on the Mac Game Store: http://www.macgamestore.com/

    You might wanna get in touch with them if you didn't already.

    The UI is really nice. Other app stores should take note!
  • SlowboySlowboy Member, PRO Posts: 329
    Still no word from anyone round here - is no one else having their Mac apps rejected, or is it just me and Pinkio?
  • pinkio75pinkio75 Member, PRO Posts: 1,217
    thanks SSS
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Fix is heading to QA - will update when more information is available.
    Great! Glad to hear it.

    Any idea if this also fixes published mac games not working on OS 10.6.8? Or was that only happening because of publishing through GS 0.10.0?
  • SlowboySlowboy Member, PRO Posts: 329
    Thanks SSS, had a mail from Bob too, cheers guys - Honey, Bob says it's most likely a publish through 0.10.0 thing, so hopefully everything will be ok with 10.6.8 once they fix it! Glad to know a fix is in progress - thanks all!
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    edited January 2013
    Thanks SSS, had a mail from Bob too, cheers guys - Honey, Bob says it's most likely a publish through 0.10.0 thing, so hopefully everything will be ok with 10.6.8 once they fix it! Glad to know a fix is in progress - thanks all!
    Sounds good to me, thanks for letting us know.

    EDIT: Apparently GS stopped supporting Snow Leopard apps from GS 0.10.0 so the patch won't rectify that.
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    Has this issue been resolved yet or has anyone been able to put their mac app up yet? Because I still have that same error and its my second time putting my mac app up. I have the same exact game out on iOS devices and I just copied it over to mac! But I am having this issue every time I upload it.
    Thanks!
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