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Working with GS (Mac)
Push but don't be pushed
pedroneta
Member
Posts:
0
January 2013
in
Working with GS (Mac)
I need to rotate an actor, and that actor must push other actor but not be affected by the actor colliding against him. Any idea on how to make that work?
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GS_Master
Member
Posts:
159
January 2013
edited January 2013
use a timer every 0.01 seconds change velocity direction: (angle its moving out of 360) speed:(how fast you want it to move)
GS_Master
Member
Posts:
159
January 2013
but try not using timers too much in your game
More about timers here:
http://forums.gamesalad.com/discussion/44707/timers-are-for-chumps-gs-optimization-tips
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Comments
More about timers here:
http://forums.gamesalad.com/discussion/44707/timers-are-for-chumps-gs-optimization-tips