Enemy Chasing Movement Issue

Hi everybody, my problem is that i have enemies that, once they spot the player they're told to move to the players x and y position but when the player is right up against the wall, they cannot turn the corner (move in the X direction)and keep going after the player, they just move along the Y until the player is out of their field of vision, they will resume chasing if the player and even turn correctly but only if the player moves again, but there's no guarantee that people who play this will do it, so it comes off as just an annoying glitch.

My question to you good people is: how can i get the enemies to continue chasing the player in this type of situation, preferably without the use of invisible way-point actors, and just so you know, i have fixed rotation enabled as well, without it, the enemies never stops spinning if it collides with something
Sign In or Register to comment.