First-Gen iPad Can't Seem to Handle My App. Suggestions?

fogartyfogarty Member, PRO Posts: 181
My game is out to beta testers, and I've started to get feedback that it's crashing a lot from people who have first-generation iPads. My ad hocs on the second- and third-generation iPads work fine.

Have other people encountered this? What's the solution? Do I need to just make it generally more efficient, or are there specific things to do to make it first-gen compatible?

Thanks!

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