Explaining a set of expressions
before @RThurman answered my question on how to make a rub technique so the faster i rub an actor the faster my bike goes and this was his answer
That's a cool idea! Here would be one way to implement a "rub" speed:
When MouseDown
--Timer (every 0 seconds)
----Change Attribute: self.rubSpeed To (self.rubSpeed *.96)+(abs(game.Mouse.Position.X-self.oldX )/(self.Time-self.oldTime )*.04)
----Change Attribute: self.averageRubSpeed To: (self.averageRubSpeed +(self.rubSpeed/9))*(.9)
----Change Attribute: self.oldTime To: self.Time
----Change Attribute: self.oldX To: game.Mouse.Position.X
Is there anyway to explain what all the numbers and stuff mean so I could alter it for different settings and make the bike go faster with fewer rubs so i can make upgrades ect ?
i would like to know what everything means rather than just put it in my game ???
That's a cool idea! Here would be one way to implement a "rub" speed:
When MouseDown
--Timer (every 0 seconds)
----Change Attribute: self.rubSpeed To (self.rubSpeed *.96)+(abs(game.Mouse.Position.X-self.oldX )/(self.Time-self.oldTime )*.04)
----Change Attribute: self.averageRubSpeed To: (self.averageRubSpeed +(self.rubSpeed/9))*(.9)
----Change Attribute: self.oldTime To: self.Time
----Change Attribute: self.oldX To: game.Mouse.Position.X
Is there anyway to explain what all the numbers and stuff mean so I could alter it for different settings and make the bike go faster with fewer rubs so i can make upgrades ect ?
i would like to know what everything means rather than just put it in my game ???
Comments
like what does the numbers mean cause instead of just putting it in my game i want to understand how my game works