Interpolation and collisions
So I understand that interpolation can mess with collisions, but Ive seen games made with gamesalad do this, and I cant seem to figure it out. If I have an actor moving with interpolation, and another actor collides with it, they seem to stick together. Like if I was to make a moving bumper in pinball with interpolate, the ball sticks to it instead of bouncing off.. What causes this and is there a fix?
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