You have to make one or the other, when you publish you have to check portrait portrait or landscape landscape or apple will reject your app. So it supports when the user rotates the device. hope this helps -Darren.
Sorry I read your post wrong, all you have to do is start with one say landscape. Then set your scene out the way you want it, then you could do another game above with a background and game portrait. -Darren
ah ok so lets say i choose ipad portrait, i have 5 mini games in portrait, and the 6 i need it in landscape, the player will just need to rotate their ipad to landscape, is this ok for apple? plus i see kind of difficult to design the game in landscape mode as i can't rotated my scene to place the actors.
@guilleface No if you make a game for iPad portrait, you have to check portrait portrait when publishing. So the user can only use the game in portrait when rotating not landscape. There might be a way to change the camera round in the scene on different mini games but i'm not to sure of that. -Darren.
here is a file if someone can check it please, is better now but i am missing part of the game.i add a red actor on each corner, when i preview on my mac i can see all 4 red actors but in the ipad viewer i only see 2 red actors, like if the camera moves up,i add a unlocked scene actor with the following rules change scene.camerarotation to 270 change scene.camera.originx to130 change scene camera.origin y-140 change game.screen.device.rotation to 180 i try many numbers on the y attribute but nothing changed.
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So it supports when the user rotates the device.
hope this helps
-Darren.
Then set your scene out the way you want it, then you could do another game above with a background and game portrait.
-Darren
No if you make a game for iPad portrait, you have to check portrait portrait when publishing. So the user can only use the game in portrait when rotating not landscape.
There might be a way to change the camera round in the scene on different mini games but i'm not to sure of that.
-Darren.
change scene.camerarotation to 270
change scene.camera.originx to130
change scene camera.origin y-140
change game.screen.device.rotation to 180
i try many numbers on the y attribute but nothing changed.
https://dl.dropbox.com/u/46439975/constraintomouse copy.zip