Universal Binaries Control Camera

@Braydon_SFX , @GSHelper , @DeepBlueApps.com

Hey guys,

So I followed your tutorial on how to set up Universal Binaries. It works great. Works well on all my menus. The problem is in the game itself the iPad portion works fine (that is what it is initially set up as), but the iPhone and iPhone Legacy have a gap on the top and cut off the bottom. Now everything is the same other then the size of the scene which isn't being changed in your code you provided anyways. The only correlation I can find as to why it stops working properly just in the game seems to be that my main actor has Control Camera on him. Is there anything in particular that can be done about this or do you know of a solution. I tried setting the Y lower into the negatives but it doesn't change anything at all.

Any help is appreciated. Thanks guys. Also, thanks for the tutorial. It helped alot.

Comments

  • FallacyStudiosFallacyStudios Member Posts: 970
    Also some of the problem appears to be with the Layer scrolling. Can this be fixed or should i not try to use Universal Binaries?
  • App_MakerApp_Maker Member, PRO Posts: 64
    I'm having this same issue with the control camera and universal binaries. Anyone have a solution?

    Thanks
  • AlkaPPAlkaPP Member, PRO Posts: 194

    Same here. Help please

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited March 2014

    Try out the release candidate guys and use stretch to fit if your Mac users or work your game around crop because manipulating the camera or changing actor sizes and positions won't work for all games.

    Darren.

    http://gamesalad.com/download/releases

  • AlkaPPAlkaPP Member, PRO Posts: 194

    Thanks Darren, one more question, can we still publish the project after modify it with candidate? I read that it is for experiencing only, not for publish. And the project file format is also different.

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited March 2014

    I have and everything was fine for me but best to make a test build before.

    Darren.

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