What I Love About GameSalad
Haha I saw a post that said "My Gripes With GameSalad" and thought I would start this post. Here are the top 5 things I love about GameSalad:
1) USER INTERFACE! I love it! I hate using really complex interfaces and GameSalad has the perfect interface!
2) No coding! Ok, yes coding is an important part of making full-blown games (even GameMaker 8 allows this) but GameSalad does a good job of keeping functionality without complex coding.
3) Physics! When I worked with GameMaker physics was so stinking hard to deal with! I hated it! GameSalad makes it easy though with universal attributes, something that GameMaker (or other programs I have tried) is missing.
4) Web Publishing! Ok, yes a year ago I posted a discussion about "How much I hate web publishing" but things have improved greatly since then and I love it now. It makes publishing so much easier.
5) Universal Binaries! My absolute favorite part of GameSalad is indeed iDevice publishing with Universal Binaries! I have to hand it to the GameSalad team, you did well my friends.
Feel free to share your favorites! (This post is dedicated to @DepressedPanda for asking someone to do this
)
1) USER INTERFACE! I love it! I hate using really complex interfaces and GameSalad has the perfect interface!
2) No coding! Ok, yes coding is an important part of making full-blown games (even GameMaker 8 allows this) but GameSalad does a good job of keeping functionality without complex coding.
3) Physics! When I worked with GameMaker physics was so stinking hard to deal with! I hated it! GameSalad makes it easy though with universal attributes, something that GameMaker (or other programs I have tried) is missing.
4) Web Publishing! Ok, yes a year ago I posted a discussion about "How much I hate web publishing" but things have improved greatly since then and I love it now. It makes publishing so much easier.
5) Universal Binaries! My absolute favorite part of GameSalad is indeed iDevice publishing with Universal Binaries! I have to hand it to the GameSalad team, you did well my friends.
Feel free to share your favorites! (This post is dedicated to @DepressedPanda for asking someone to do this
Comments
- Thomas
P.S. If you know what I mean
I honestly believe it is all about how much you put into it and the quality of the product you produce.
Now that we have a gameplan we plan to make over 100K this year. And that may seem ridiculous but I assure you it is modest in terms of what is possible with this tool.
People can focus on what is lacking with Gamesalad, but we should be focusing on what is possible. Great ideas spawn great potential. We should ll be lucky gamesalad exists.
Some people that have done extremely well have moved on to other tools. But either way GS made it possible for them to learn.
Its invaluable.
A lot of the time when I'm developing something I find myself to get really irritable toward the end of a project, or even the end of a long day. So sometimes my mindset might not be in the right place to start a thread on the forums. I think waiting a day or two (most of the time after a nights sleep) before jumping into the community helps me see "straight" and keeps me from blowing up...which I usually regret when I have a sound reasonable mind.
With that said, I love everything about GS. My most favorite thing is the speed it takes to prototype something and put it in front of a user to test and get feedback. Such a great prototyping tool!
- Thomas