Crazy Memory usage 122MB! Need help please!
So I am testing out my game after trying to reduce down all the memory usage and finally got the gameplay to not crash right away.
However now the gameplay scene crashes after about 30 seconds.
These are the stats and I have no idea what Game Engine or Other includes. How can I lower those?
FPS 60
Images 3.1 MB
Sounds 140 KB
Game Engine 73.4 MB
Other 45.8 MB
Total 122.4 MB
This is a space shooting game.
I have particles for stars and enemies that move down, animate and shoot. Im not sure why this is happening. I have all my physics to 0 and barely any timers. I have workarounds for mostly every timer.
The game also lags when I first shoot my first shot.
Can I have some help on why this is happening and what I should do?
However now the gameplay scene crashes after about 30 seconds.
These are the stats and I have no idea what Game Engine or Other includes. How can I lower those?
FPS 60
Images 3.1 MB
Sounds 140 KB
Game Engine 73.4 MB
Other 45.8 MB
Total 122.4 MB
This is a space shooting game.
I have particles for stars and enemies that move down, animate and shoot. Im not sure why this is happening. I have all my physics to 0 and barely any timers. I have workarounds for mostly every timer.
The game also lags when I first shoot my first shot.
Can I have some help on why this is happening and what I should do?
Comments
If that doesn't work... try turning off or removing actors from the scene until you notice an improvement.
It can all come down to an inefficient rule or actor... but its honestly hard to give you any info without knowing more about the project.
(also... try turning off the particles as a test)