Level Design

Hey,

I am just looking for a general opinion on how some other designers are doing their levels. I am building a modernized asteroids / spaceinvaders mix game. I am wondering what makes a game better for a player's flow and easier on the design end ... timed levels or ____ points before the next level is opened? Any input is great.

Also any tips on level design or articles / web sites to do my own research on level design would be appreciated as well.

Cheers

Comments

  • mounted88mounted88 Member Posts: 1,113
    Some games are good times some are good with points. It really depends on your type of game and the flow of the game. For example angry birds is finaihed when all pigs are dead and fruit ninja is timed. It all really depends on your game type. As far as asteroids type game I would say when all the enemy are dead, then the level is complete.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    I wouldn't set a timer for these types of games but rather make the level increasingly difficult as time goes on. If you play old versions of Asteroids, the ufo comes after a certain amount of time and gets faster, etc.

    So you can make it less pleasant if the player is taking too much time to complete a level.
  • goliathgoliath Member Posts: 1,440
    I try and throw something new and fun at a player every X amount of seconds or so (typically 30 seconds for me)... In my opinion it keeps them entertained and interested while making your game progressively harder. If something new pops up every couple of seconds or minutes, their attention span gets "reset" and may keep them playing over and over again.
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