Consumable inApp Purchase

guillopuyolguillopuyol Member Posts: 5
edited April 2013 in Working with GS (PC)
Hello,

I am working on Windows and I'm planning on releasing the game to iPhone. Now... I understand I will have to eventually take the project to a Mac and save/publish from it. I'm wondering about the in-app purchase behavior in the Windows Creator.

I set it as consumable, but it only lets me choose the attribute that will change, but not what it will change to. In a video posted in TSHIRTBOOTH's channel there are two fields when the check is selected as consumable, but the second field just doesn't show up.

Will this not work on Windows? Do I have to finish this part on the Mac before publishing? Am I doing something wrong?

Thanks in advance for any light you can shed over in-app purchases on Windows creator.

Guillermo

PS: I should mention that the success/cancel scenes don't load either...

Answers

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited April 2013
    You must be selecting a boolean attribute, which is why your not seeing the second field to fill in - you'd want to select an integer attribute. You should then see another field pop up for you to fill in.
  • guillopuyolguillopuyol Member Posts: 5
    @Braydon_SFX thanks for the reply, but I have a table with a text field for the inAppPurchase ID and an integer for the number of coins it should increase.

    I also have an integer game attribute which is what I am referring with the in app purchase, but still no second field when clicking on consumable...
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Can you post a pic?
  • guillopuyolguillopuyol Member Posts: 5
    http://screencast.com/t/3sgdRYVlmn
    http://screencast.com/t/kMpYyoLx

    You can see all the relevant info in these two pics. Thanks
  • guillopuyolguillopuyol Member Posts: 5
    edited April 2013
    I tried the same project on a mac and the additional field shows up... I'm thinking it is a Windows Creator bug.
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