CAT-ACLYSM Development log [its out!]

13

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    @quantumsheep, tell me about it. I've got 2-3 other cats hiding waiting for some new features. Windows8 Multitouch I'm looking at you.

    But in better news, it's official, the CAT-ACLYSM begins Sunday October 13th, 2013.
  • -Timo--Timo- Member Posts: 2,313
    cool :) nice trailer! well done!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited September 2013
    thanks!
    this morning I put together a rough draft of the description, and have been playing through every level to ensure it's balanced and fix the last few bugs that pop up. I really do spend at least 50% of my total development time polishing up the game once it's 'complete'
  • brickamatorbrickamator Member Posts: 316
    good thing you picked a lucky day to launch on lol.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    @brickamator I know :)

    I just finished playing through every single level and have a list of about 18 items that I need to fix, adjust or change before I can submit. should take me about an hour to fix all of them, which means tomorrow is submission day!
  • quantumsheepquantumsheep Member Posts: 8,188
    \o/
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    and i think it's done! all known bugs have been fixed and tomorrow will be verification day.

    I hope this is it!
  • quantumsheepquantumsheep Member Posts: 8,188
    Best of luck, sir! :D
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Best of luck, sir! :D
    thanks!

    I just hit build for the last time (hopefully). This morning I made 3 more small adjustments and ran all the graphics through an image optimizer. Saved 15MB which is a good chunk of space. Not enough to get it under 50MB unfortunately, but if Apple ever raises the limit to 100MB I'm golden!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited October 2013
    CAT-ACLYSM was approved today. There was a 1 week delay due to a failure on my part to submit the iAP along with the game, so the release date is now October 20th.

    The CAT-ACLYSM is coming! Sign up here to be notified when it's in the store:
    http://www.bewarethecataclysm.com
  • quantumsheepquantumsheep Member Posts: 8,188
    \o/
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    The CAT-ACLYSM will begin in 2 days. This is your warning!
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    The CAT-ACLYSM will begin in 2 days. This is your warning!
    +1

    Cannot wait!
  • quantumsheepquantumsheep Member Posts: 8,188
    The CAT-ACLYSM will begin in 2 days. This is your warning!
    \o/ awesome! :D

  • brickamatorbrickamator Member Posts: 316
    Lets hope this gets GOTM
  • VGXVGX Member Posts: 796
    My cats started growling when they heard the cat in the trailer growl lol, also my girlfriend wants this game now... "download it for me please" "not out yet" "**** sake"
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    It's starting to become available around the world. It's available down under right now, should be hitting the US in about 5 hours.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Congrats Jon! I remember having the unfortunate delay when not adding the iAP in! Most frustrating
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    it's available in the US store right now!
    https://itunes.apple.com/us/app/id616798986?mt=8

    go download it!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    phew, just made it under the new 100mb limit :)

    image
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    Congras !! :-bd ^-..-^
  • -Timo--Timo- Member Posts: 2,313
    Awesome! Well done ;) good luck with the downloads
  • Gamelover456Gamelover456 Member Posts: 378
    I just downloaded and tried out the game.

    Feedback and Improvements:
    1. Controls were a bit wonky and it was hard to control the character
    2. Game is fun
    3. Didn't hear any game music
    4. No Theme Song
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited October 2013
    @gamelover456

    1, what about the controls did you think was difficult? you should have seen it before :) originally the character didn't even stop. That made it VERY difficult
    2, thanks!
    3 + 4, make sure you have your audio on and volume up.
  • Gamelover456Gamelover456 Member Posts: 378
    Controlling the character with the paw in the corner was difficult, pulling it all the way with your finger makes the character fly off the map, and not stop at the sculptures you have to destroy. to destroy them, you have to pull it only a little bit.
  • blue_elephantblue_elephant Member Posts: 505
    I agree. The controls were hard to menuevar and I couldn't figure out exactly how to deploy the bombs and I found myself just clicking randomly until something happened. Maybe just add a help button to figure it out. Also it took me forever to figure out how to even start the game by clicking the fish haha.
    Anyway I think just adding a help button would help a lot.
  • brickamatorbrickamator Member Posts: 316
    I gave your cool game a five star review. I found that if you spam the fire button, the game crashes.
  • BazookaTimeBazookaTime Member Posts: 1,274
    I agree. The controls were hard to menuevar and I couldn't figure out exactly how to deploy the bombs and I found myself just clicking randiomly until something happened. Maybe just add a help button to figure it out. Also it took me forever to figure out how to even start the game by clicking the fish haha.
    Anyway I think just adding a help button would help a lot.
    I am glad you said this, I was feeling stupid as I had a hard time figuring out how to start the game as well.

  • brickamatorbrickamator Member Posts: 316
    What about taping anywhere to deploy the fur bombs?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Thanks for the comments everyone. I do have an instructions page before loading the first level, but it's obviously not detailed enough. You use the controls on the left to control the ship, once you get the hang of it, it's pretty easy to control. Tapping anywhere on the right side of the screen drops a bomb. a second tap will explode the bomb.

    I'll rework the instructions page this week and push an update.
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