Update Achievement Behavior

DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
I have a question I've been trying to figure out for some time.

I'm Testing Flip Runner achievements and we have this:

IF
total distance>X
THEN
update achievement X

It works fine, the problem is when a scene change happens and you go back to the game scene all the achievements you've earned get updated again. This is not a big deal at first but once you've earned about 15 achievements it becomes annoying.

Any ideas? Is this just an adhoc/sandbox thing?

Really need help on this.

I though I could make a attribute that you prevent from updating a second time but realized if the player is off network, earns an achievement, then reconnects later they won't have that one update.

Really need some help on this one.

Comments

  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Anyone have any advise on stopping GS from repeatedly updating achievements on scene change?
  • saif_shammarisaif_shammari Member Posts: 128
    make new attribute call it achievement1 for example

    IF
    total distance>X
    achievement1 = false
    THEN
    update achievement X
    achievement1 = true
    save achievement attribute

    I think it will fix it
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Right but if you aren't online and you earn this, when you reconnect how will it update to GC? Since the attr is true already you can no longer earn the achievement.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    There is no way to check if a device is online.
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Bleh, no achievements then. Lame sauce to the max!
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