Will Apple reject my game if it's iPhone legacy resolution?

chaleychaley Member, PRO Posts: 226
Right now my game is being developed at the old iPhone res & I thought I remember someone getting rejected because of the old res. Any advice?

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Yeh will be rejected now, from May 1st, all must be the resolution of iPhone 5
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Try converting to a UB using @voidedsky 's tutorial
    I still can't get mine to work though! We need a tool @wayneh001 :P
  • BoomshackBarryBoomshackBarry Member Posts: 712
    As of the start of this month all apps have to consider iPhone5 resolution. In other words you have to do something to fill the space so you can't just use letterbox mode as the black bars will result in a rejection. What you can do is change your project to the new iPhone size, keep everything centered at the old size you've already created it at and then create dummy graphics to fill the spaces.
  • chaleychaley Member, PRO Posts: 226
    Oh... Ok... Good to know. Thanks guys. So, what happens to the people with old iPhones? Aren't there more iPhone 4 series users than 5 series?
  • BoomshackBarryBoomshackBarry Member Posts: 712
    The people with the older phone can still play your game. The idea is to develop the game so that it adapts to the different screen sizes, so if somebody play on an iPhone4 or below the game will still work as expected, and then when someone plays on an iPhone5 the game adapts to the larger screen area, either by filling in the spaces with static images or using rules to adjust the placement of actors depending on the screen size.
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