Projectile trajectory help

MegaemmanMegaemman Member, PRO Posts: 72
edited May 2013 in Working with GS (Mac)
I need my actor to follow the trajectory based on the speed and angle of the flipper I was wondering if anyone had a simple formula or am I going to have to put in the horizontal and vertical velocity and distance equations in the actor . I think it's the same formulation used in projectile games ?

Here's a photo to show what I want the actor to be able to do once hit or flicked

http://www.che.utah.edu/~sutherland/wiki/index.php/File:Trajectory.png

Until then ill keep tinkering

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
  • MegaemmanMegaemman Member, PRO Posts: 72
    @Tenrdrmer ok I take a look see thanks
  • MegaemmanMegaemman Member, PRO Posts: 72
    edited May 2013
    @tenrdrmer is there a way to make the trajectory of the projectiles velocity have angles from 0 to 180 as the maximum ?

    I would like the direction and speed of the projectile be based off how fast the paddle is rotated.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I honestly have no idea. Im sure theres a way to do it though its not my demo. just a free one from @orbz a long time ago. You'll have to play with it and see if theres anything you can do to make that happen.
  • MegaemmanMegaemman Member, PRO Posts: 72
    edited May 2013
    @tenrdrmer quick question I was trying to figure out this situation with the platform and the ball falling through during rotation and i found this forum https://forums.gamesalad.com/discussion/14328/solid-rotation-platform

    And it basically talked about canceling the acceleration (gravity) with an attribute to disrupt the gravity I was wondering how would you set that attribute and would it help in projecting the ball some how maybe counteracting the gravity with an up ward acceleration ?




    Ohhh or you could disable the gravity temperarily and have to when the acceleration could increase by how fast the angularvelocity is ? ( course I'm thinking out load I first wanna know how to cancel the gravity temporarily )
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