Invalid Binary

Hi All,

I've never had my app rejected for an "invalid binary", but thus, it has happened!

I recieved a lengthy message from Apple on how to correct this. I thought I'd spare you all in posting the entire email and just post in pieces, hoping this will keep the responses more focused. Here is the first part I am tackling:

"While you may have removed access and usage of UDIDs from your app, the invalid binary message indicates that your app uses or accesses UDIDs in some way. Please check your source code for any occurrence of the "uniqueIdentifier" method as this is the method that returns a device's UDID."

I love GS because it makes my interaction with Xcode minimal. So I guess I'm not sure how to check my source code to find the "uniqueIdentifier"... any help or tips out there?

Thanks!
Kat

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    What version of creator are you using?
  • KatAppsKatApps Member, PRO Posts: 84
    edited May 2013
    @FryingBaconStudios -
    I have 10.1 .. but just now upgraded to 10.3. Noticed in the upgrade notes it says something about UDID interference with Apple so hopefully this fixes it.

    Thanks for the tip!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Yeah I know some people are using 10.0 still and that still has the UDID issues.
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