State of GameSalad 6-19-2013

CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
Hello! It's that time again... time for another weekly state of GameSalad post.

Estimated Stable Build Schedule

We’re still holding off on releasing any new stable builds. More bug fixes and optimizations are in progress in the nightly builds. Head over to the “PRO - Working With GameSalad” forum for more info.

What’s New This Week?

1. We made our first sweet hire this week. We hired a skilled game engine programmer named Brian Hapgood. This dude has written all kinds of code over his 20 years in game development. He’s got lots of experience making and optimizing game engines. We’re super excited to have him on the team! Wish him luck as he dives into the code and gets his feet wet! :)

2. We’re continuing to look for some new hires to help cover some weaknesses in our current staffing. Will keep you abreast of the developments on this front.

3. We fixed some issues with the viewer in the nightly builds.

4. We also found and fixed some issues with publishing binaries with nightly builds. This caused our engine changes to actually not be properly available to you when creating adhoc / release builds. This should be all straightened out and available to you sometime tomorrow.

5. We’re doing another refactor of our Lua code to properly support async multiplayer. Progress is being made!

6. Some internal staffing changes have derailed the engineering team a bit as we shuffle to take on new responsibilities. Most notable of this is how we handle creating new builds of the creator and engine. Things are well in hand but this has delayed a few features we hoped to have ready this week.

7. We’ve adjusted some things about how we handle TGA files on the publishing server.

8. We’re getting ahead of the iOS 7 changes publicized by Apple last week. We’ve got things compiling and working for the most part already. Should be able to get the remaining niggly bits taken care of this next week. We’ll then turn our attention to integrating new features provided by this upgrade.

9. I hear that stretch mode and custom loading wheels might be started any day now.
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Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Amazing .. Good job GS and welcome Brian! Seems you're building a sweet team back there!
  • osucowboy18osucowboy18 Member Posts: 1,307
    Love it! Congratulations on the new hire @CodeWizard. Sounds like you're moving this company in the right direction...forward.

    - Alex
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Awesome stuff - keep it coming!
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Custom loading wheels?!?!

    image
  • VoidedSkyVoidedSky Member Posts: 1,095
    Awesome to hear that stuff is coming along! Personally I can't wait until the new Stretch mode is released. I'm waiting on that to update one of my apps. Anyways, keep up the good work GS team!

    -Josh
  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2013
    Great stuff, custom loading wheels too !!

    :)

    Yeeeeeaaaahhh!
  • HopscotchHopscotch Member, PRO Posts: 2,782
    Great going Team! And welcome Brian!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934


    9. I hear that stretch mode and custom loading wheels might be started any day now.
    best thing I have heard all day!!!
  • PBEmpirePBEmpire Member Posts: 676
    Welcome! Now the clock ticks for the stable build..
  • JarrenHJarrenH Member Posts: 206
    Just about fainted at the last sentence...
  • WbokoWboko Tennessee, USAMember, PRO Posts: 621
    Just about fainted at the last sentence...
    NICE ONE!!!

    =))
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    edited June 2013
    More engineers, stretch, and custom loading wheels! :)>-
    - Thomas
    P.S. @CodeWizard - Any general idea of when the next actual release will come? No complaints, but it has been a little while now since the last one. I'm sure the non-pros are itching for some action :P
  • kinzuakinzua Member Posts: 554
    custom loading wheels.. your posts are beginning to sound like job's.. 'and one more thing... tadaaaa....' things that will change our worlds. Its just awesome.. just awesome.. :(( :(( :(( :(( :(( <:-P <:-P <:-P <:-P
  • kinzuakinzua Member Posts: 554
    Welcome Brian.. we hope to hear and learn from you soon
  • WbokoWboko Tennessee, USAMember, PRO Posts: 621
    WOW, I missed the part about custom loading wheels.... ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^
  • Bad wolf GuyBad wolf Guy Member Posts: 206
    So much respect, great news always. All the best Brain :) dive right in and fix those codes
  • mazymamazyma Member Posts: 8
    8. We’re getting ahead of the iOS 7 changes publicized by Apple last week. We’ve got things compiling and working for the most part already. Should be able to get the remaining niggly bits taken care of this next week. We’ll then turn our attention to integrating new features provided by this upgrade.
    Does that means that iOS7 will be supported by GS from day one?

    Because as it was until now, GS official stand on iOS updates was something on the lines of "We get the new iOS as it officially launch for the public and then we can start working on it". That always resulted in GS support for new iOS to be usually quite late.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    @mazyma if you haven't noticed this isn't the old GS. I think he was pretty clear especially since iOS 7 release isn't for two more months and they already have most of it sorted. Great to hear about the new hire! @snapfirestudios go pro and get in on the action, remember this is beta testing out in the open so you're just seeing what used to go on behind the scenes. As the pros can tell you were still finding bugs and problems. Remember the free version is a stable build and the nightly is not solid yet...
  • BoomshackBarryBoomshackBarry Member Posts: 712
    There's some great news again here, I'm really starting to look forward to Wednesdays, or Thursday mornings here in the UK. Welcome Brian!
  • CORE GameCORE Game Member, PRO Posts: 280
    This is amazing, welcome Brian !
    I hope the new updates will come out soon (like in hour or maximum 2) ^^
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    There not even there yet...lol
  • GSAnimatorGSAnimator Member Posts: 312

    9. I hear that stretch mode and custom loading wheels might be started any day now.
    Cool !

    :)
  • allornothingallornothing Member, PRO Posts: 126
    edited June 2013
    Custom loading wheels - nice one :)

    I might be missing the point - stretch mode literally just stretches the frame render to the size of the game screen yeah? If so, I can't understand why anyone really wants this?? Why make your circles ovals and your squares rectangles?? That just says to me that presentation/quality doesn't matter to you :(
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @BlackCloakGS might be able to shed light on what he's thinking of implementing. Let's see...
  • 8kthuds8kthuds Member Posts: 5
    I know it's been asked before, but any news on Windows Creator updates? It hasn't been mentioned in the last few weekly update posts.

    Thanks!
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    edited June 2013
    @mazyma if you haven't noticed this isn't the old GS. I think he was pretty clear especially since iOS 7 release isn't for two more months and they already have most of it sorted. Great to hear about the new hire! @snapfirestudios go pro and get in on the action, remember this is beta testing out in the open so you're just seeing what used to go on behind the scenes. As the pros can tell you were still finding bugs and problems. Remember the free version is a stable build and the nightly is not solid yet...
    @FryingBaconStudios - Er... I am Pro? Have you missed all of my posts in the Pro section? :P
    - Thomas
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    Yeah, we're not making much progress on that front yet @8kthuds. More news when we do though.
  • POMPOM Member Posts: 2,599
    @CodeWizard
    Should we expect rules to access the press of the android buttons at the bottom of the devices any time soon?
    I hear people using them a lot, and for example when a user presses the 'home button' on android device he expect the app to go to the main menu, and it gets frustrating when he press it and it kills the game..

    Roy.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @POM
    Adding that to the list now. Thanks!
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    P.S. @CodeWizard - Any general idea of when the next actual release will come? No complaints, but it has been a little while now since the last one. I'm sure the non-pros are itching for some action :P
    Assuming you don't know CW?
    - Thomas
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