Stop Interpolate?

mrfunkleberrymrfunkleberry Member Posts: 424
edited November -1 in Working with GS (Mac)
is there anyway to stop Interpolate?

I've tried putting it in a case statement, but it didn't work.

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    What do you mean 'stop' it? :O

    Surely the 'duration' would dictate when it stops?

    Or you could have a function that stop an actor not moving if a condition is true, then put the interpolate function in the 'otherwise' bit?

    Or am I totally not getting something???

    QS :D
  • mrfunkleberrymrfunkleberry Member Posts: 424
    Thanks sheep. I'll try an Otherwise.

    Sorry i didn’t explain myself very well. After initiating an interpolate, i’d like to stop it, even if it hasn’t finished yet.
  • quantumsheepquantumsheep Member Posts: 8,188
    No worries mate. It sounded like interpolate had infested your nest or something ;)
  • mrfunkleberrymrfunkleberry Member Posts: 424
    you leave my nest out of this.
  • quantumsheepquantumsheep Member Posts: 8,188
    You have the best nest. Evah!
  • quantumsheepquantumsheep Member Posts: 8,188
    Where do you hide all your cash then?

    Have you got a swimming pool full of money instead? :)
  • rebumprebump Member Posts: 1,058
    tshirtbooth said:
    What money .... The ex-wife gets it all :p

    Im gonna write "this is a hold up" on the next child support check! see what happens when she hands it to the bank teller :)

    Ahh, poor TSB. In the same boat as me. That check idea is golden though! Use disappearing ink for a fake check but use permanent in for the message. heh! If only that would work.
  • jweaver911jweaver911 Member Posts: 439
    Yeah I'm having the same issue as MrFunk. I have an interpolation going on that I need interrupted if an event happens, but it wants to finish regardless of whether it has "run to completion" checked or not. I've tried the "otherwise" method as well. Any thoughts?

    Infestation imminent.
  • mrfunkleberrymrfunkleberry Member Posts: 424
    the otherwise method did work for me. but i had to interupt it with another interpolate

    when MoveMe = 1
    interpolate
    Otherwise
    interpolate
  • quantumsheepquantumsheep Member Posts: 8,188
    I guess, in the end, you can never really stop interpolate. You can only put it off for a little while... and sooner or later... it catches up...

    :D
  • mrfunkleberrymrfunkleberry Member Posts: 424
    yeah, it's like farmer giles and quantum's bottom.
  • jweaver911jweaver911 Member Posts: 439
    gosh, I hope interpolate doesn't come for me. It would be a deliberately painful and possibly lengthy demise. Maybe I'll just accelerate toward another location before its too late.
  • quantumsheepquantumsheep Member Posts: 8,188
    mrfunkleberry said:
    yeah, it's like farmer giles and quantum's bottom.

    Look, for the last time, he's just a 'friend'.
  • tubgamingtubgaming Member Posts: 14
    It would be nice to "kill" interpolate on an attribute or even all currently running ones. Similar to TweenMax in Flash ( http://www.greensock.com/tweenmax ).
  • scorelessmusicscorelessmusic Member Posts: 565
    +1 from me for being able to interrupt or kill an ongoing interpolate. Was just about to ask this question but I found the thread.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Change the destination of the interpolate to the value at which you want to stop it.
  • scorelessmusicscorelessmusic Member Posts: 565
    Nice, thanks!
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