Need help making the spawned actor stay in the same position on the spawning actor

In the game that I have been working on recently, I need a car to have moving wheels. In order to keep the games project size low, I would rather have the wheels being separate actors. My issue is that I am not able to keep the wheels in the same position on the body of the car. Since the car moves around and changes its angle, I am not able to simply use the 'Constrain Attribute' behavior (at least I don't think I could make it work using it). I have also tried using the body of the car to spawn the wheels but I don't know how to keep the wheels in the right position using that.
Please spare some time to figure out a solution to my problem.
Thank you!

Comments

  • CaliberGamesCaliberGames Member Posts: 33
    Bump
  • WingmanappsWingmanapps Member Posts: 458
    edited June 2013
    No need to make a "bump" if you havent moved from the front page.
    What you are looking for is joints behavior. Sadly its not available yet.

    Until then, I would recommend you animate the whole moving car instead
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