Submitting iPad Game Issue
While submitting my iPad game through Application Loader I am getting these issues:
Info.plist: Unexpected value for key: CFBundleIcons is not a dictionary.
and
iPad: Info.plist: Unable to verify icon dimensions, no icon found. You must define CFBundleIcons, CFBundleIconFiles, CFBundleIconFile, or provide a default icon - 72.png that is 72x72
@CodeWizard @BlackCloakGS
Info.plist: Unexpected value for key: CFBundleIcons is not a dictionary.
and
iPad: Info.plist: Unable to verify icon dimensions, no icon found. You must define CFBundleIcons, CFBundleIconFiles, CFBundleIconFile, or provide a default icon - 72.png that is 72x72
@CodeWizard @BlackCloakGS
Comments
Application Specific Information:
*** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<__NSCFString 0x7fcda3c03740> valueForUndefinedKey:]: this class is not key value coding-compliant for the key CFBundlePrimaryIcon.'
abort() called
terminate called throwing an exception
As far as this issue here though, I just tried to resubmit and I'm still getting the same issue. Little help here @CodeWizard and @BlackCloakGS
info.plist: unexpected value for key: CFBundleicons is not a dictionary.
iphone/ipod touch: info.plist: unable to verify icon dimensions, no icon found. you must define CFBundleicons, CFBundleiconfiles, CFBundleiconfile, or provide a default icon.png that is 57x57
iPad: Info.plist: unable to verify icon dimensions, no icon found. you must define CFBundleicons, CFBundleiconfiles, CFBundleiconfile, or provide a default icon-72.png that is 72x72
I misread the icon/plist spec when we tried to fix a bug related to how icons were generated for universal binaries.
I've put out what I'm hoping is an acceptable patch. Please give it another shot and I'll check back in this thread after dinner and see how things go. (I haven't had the chance to test the fix by submitting an app yet).
(i've just submitted my first self-published game! YAY!)
Ty for the quick fix!!!! :-)