New Project Conga-line W.I.P.

LumpAppsLumpApps Member Posts: 2,881
edited July 2013 in Working with GS (Mac)
Hi there,
I just finished a new project so started a new one today. I have tried it before but I believe I am on the right track this time (no pun intended). Have a look at the video.

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Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    Looks like your on the right track to me :)

    Darren.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    That's pretty awesome man! Keep it up!
  • LumpAppsLumpApps Member Posts: 2,881
    Amazing what you can do with Game Salad in a couple of hours.
    Having Fun! \:D/

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Excellent! Love it!
  • LumpAppsLumpApps Member Posts: 2,881
    My intension is not to make a snake game btw. I am looking at a smoother way then what I have got now (probably with custom timers) to make a Galaga like shooter.
  • LumpAppsLumpApps Member Posts: 2,881
    I have been working on my 'Snake' project a bit today. I decided to first do a Snake game and make other implementations of following actors later. Drew some 8-bit art and refined the game with a tail and head and cornering bits.

  • goliathgoliath Member Posts: 1,440
    Looks great! Keep it up.
  • -Timo--Timo- Member Posts: 2,313
    looks cool! keep it up :)
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Awesome man!
  • LumpAppsLumpApps Member Posts: 2,881
    edited August 2013
    Update: Added portals! There is a little hiccup in the snakes body but I'll fix that soon hopefully. The portals are random, meaning that the snake is always teleported to another location. I can add as many as I want. The movement of the snake is much smoother, I polished the heck out of the code ;) Why did I start this project again ?? Haha!

  • BazookaTimeBazookaTime Member Posts: 1,274
    Looks nice, I love the portals.
  • LumpAppsLumpApps Member Posts: 2,881
    I don't have time for a video today but I got the portals and everything running smoothly. Woohoo!
  • LumpAppsLumpApps Member Posts: 2,881
    edited August 2013
    A week has past since I started this. I finished all logic and art. Kinda made it into a game already. That was fast. :)
    This is my first attempt at pixel art since I sold my commodore 64 back in... 1985.
    Have a look:

  • -Timo--Timo- Member Posts: 2,313
    edited August 2013
    wow that looks really good :o and you made this really fast... keep it up ;) 4:50(=time in video)=bug?
  • BazookaTimeBazookaTime Member Posts: 1,274
    I love everything about this, nice job.
  • LumpAppsLumpApps Member Posts: 2,881
    wow that looks really good :o and you made this really fast... keep it up ;) 4:50(=time in video)=bug?
    Good one! I hadn't even noticed. What the ...? :)

  • LumpAppsLumpApps Member Posts: 2,881
    Awesomeness: actors following fluently!

  • LumpAppsLumpApps Member Posts: 2,881
    wow that looks really good :o and you made this really fast... keep it up ;) 4:50(=time in video)=bug?
    I found that when an actor moves to far out of the scene it doesn't register it's position anymore. When it came lower then y = -500 or something. That is why the tail parts showd up at the wrong place.

  • LumpAppsLumpApps Member Posts: 2,881
    And... close formation. :)

    Flying in formation and each pilot flies to his own base when it reaches a certain hight.

  • -Timo--Timo- Member Posts: 2,313
    coooooool :) keep it up!
  • quantumsheepquantumsheep Member Posts: 8,188
    And... close formation. :)

    Flying in formation and each pilot flies to his own base when it reaches a certain hight.

    I really like that ;)
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Awesome, man! Keep it up, it's really looking good!
  • -Timo--Timo- Member Posts: 2,313
    edited August 2013


    (why is it possible that I can change the quote (this is not what Ludwigheijden said :D))
    also when you take a few apples in the same time his tail only gets longer 1 piece?
    maybe this is what you wanted but maybe it isn't so I thought I just tell you :)
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    And... close formation. :)

    Flying in formation and each pilot flies to his own base when it reaches a certain hight.

    Actually have a fully formed game idea and nearly completed concept art in mah notebook for just such a thing. :)

    Very nicely done!

  • LumpAppsLumpApps Member Posts: 2,881


    (why is it possible that I can change the quote (this is not what Ludwigheijden said :D))
    @LudwigHeijden is the best Game Developer I know!
    Well thank you! :)
  • LumpAppsLumpApps Member Posts: 2,881
    @deadlyseriousmedia show us, show us!!
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    @LudwigHeijden - No way! It's called flat line though. I know, that's not a lot to go one. :)

    You'll see it one day I'm sure. Still too busy with freelance and ZOMG!
  • RPRP Member Posts: 1,990
    Nice work @LudwigHeijden
  • LumpAppsLumpApps Member Posts: 2,881
    edited August 2013
    I showed you mine why don't you show me yours. :(|)
  • -Timo--Timo- Member Posts: 2,313
    edited August 2013


    (why is it possible that I can change the quote (this is not what Ludwigheijden said :D))
    @LudwigHeijden is the best Game Developer I know!
    Well thank you! :)
    HAHAHAHAHAHAHAHAHAHAH :)) *dying from laughing*
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