Animation is slow and gets stretched

Hello, I'm new to gamesalad , and I am trying to create a game in which there is an animated actor(WALK CYCLE), and after adding the animation and previewing the game the animation is pixelized, some frames get stretched and its very slow. I have heard the images need to be the same size but I could not do that as the legs and hands move making the image wider and also I don't know how to make the image size even, as if I did so the image would look weird!
I'm using windows 8, have separate png's for each frame and have used inkscape for drawing!
Really appreciate any help!

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited August 2013
    Hi @gabe2803, yes, all the frames of an animation need to be the same size. You need to see what the maximum reach of the legs or arms are in all of your images and make that your frame size.

    Best is to lay out all your animations out in an evenly spaced grid, keeping the body in the same place in each cell, and then cut it up. Some frames will have extra space around them.

    Here is a googled example:
    http://www.swingswingsubmarine.com/wp-content/uploads/2010/11/dude_animation_palette.png

    Regarding the slowness, you can change the animation speed by adjusting the "fps" in your animate behaviour.

  • gabe2803gabe2803 Member Posts: 7
    Hi @gabe2803, yes, all the frames of an animation need to be the same size. You need to see what the maximum reach of the legs or arms are in all of your images and make that your frame size.

    Best is to lay out all your animations out in an evenly spaced grid, keeping the body in the same place in each cell, and then cut it up. Some frames will have extra space around them.

    Regarding the slowness, you can change the animation speed by adjusting the "fps" in your animate behaviour.

    thanks I'm just trying to make each image same size, and regarding the slowness I have tried increasing the fps!

  • gabe2803gabe2803 Member Posts: 7
    I sti
    Hi @gabe2803, yes, all the frames of an animation need to be the same size. You need to see what the maximum reach of the legs or arms are in all of your images and make that your frame size.

    Best is to lay out all your animations out in an evenly spaced grid, keeping the body in the same place in each cell, and then cut it up. Some frames will have extra space around them.

    Here is a googled example:
    http://www.swingswingsubmarine.com/wp-content/uploads/2010/11/dude_animation_palette.png

    Regarding the slowness, you can change the animation speed by adjusting the "fps" in your animate behaviour.

    l still don't get how to make them all the same size!
  • HopscotchHopscotch Member, PRO Posts: 2,782
    If you look at the example in the link, each frame is indicated by the blue or magenta cell, with the character positioned in the middle (or preferably the feet touching the bottom).

    These blue/magenta cells are going to be the size of each of your frames.
  • gabe2803gabe2803 Member Posts: 7
    If you look at the example in the link, each frame is indicated by the blue or magenta cell, with the character positioned in the middle (or preferably the feet touching the bottom).

    These blue/magenta cells are going to be the size of each of your frames.
    Thank you sorry if I didn't explain everything well, I'm 14
  • HopscotchHopscotch Member, PRO Posts: 2,782
    You did just fine, good luck with the development!
  • gabe2803gabe2803 Member Posts: 7
    Thanks! :)
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