37mb memory usage and laggy on GS viewer

JoeBJoeB Member Posts: 160
My game clocks in at an average of 55fps and the max memory usage is about 37 mb, without around 20-25 actors, 1-3 actors spawning a second, 1 destroyed per second.

There's still a feeling of lagginess though and I was wondering if it's from the GS viewer or something in my rules. Thanks!

Comments

  • KevinCrossKevinCross London, UKMember Posts: 1,894
    I've not yet experienced a noticeable difference between it running through the GS viewer and it running on the device as an installed app, but perhaps try it installed to see if there is a difference between the two.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    do you have the android SDK installed? that can cause the viewer to lag pretty bad
  • JoeBJoeB Member Posts: 160
    I use an iphone to test my game, and ok i will try to do an adhoc test today to see what's up. Thanks!
  • nir3112nir3112 Member, PRO Posts: 316
    It's from the GS viewer
    My app is about 60mb and in the viewer it's very lagging but in my iphone it's working fine
Sign In or Register to comment.