** Change Scene Freeze **

FallacyStudiosFallacyStudios Member Posts: 970
edited August 2013 in Working with GS (Mac)
So I'm not really sure what is going on here. You click a button on the main menu and it switches to the boss scene. The problem is when I load it to my android to test it I get the loading wheel. It spins for about 10 seconds and then stops spinning (disappears). The screen still shows the main menu images, yet some how the game must have been partially on the next scene because the music switched to the boss music which is only in that scene. I've tried interacting with it anyways and watched the frame rates to see if they were responding, but they were just frozen. All the actors still being displayed from the main menu can't be interacted with any longer. It is very strange, as I have never seen this before and I have built some fairly large scenes.

Thing is, it works fine in the creator, albeit slower than normal on transition.

Some context about it: The level is rather large (memory wise), because my artist really wanted to go all out on a boss fight. It has numerous layers of images at about 950x600. Some of which are animated.

Any help would be greatly appreciated. Thanks for reading.

Comments

  • artfishartfish Member, PRO Posts: 369
    @FallacyStudios I've experienced similar issues working on my own android build. At the moment, my theory is large scene dimensions and or large actors killing the game. My scenes that have at least one dimension larger 1000 or so will crash the game. Just speculation, but maybe temporarily change the scene size and see what happens?
  • FallacyStudiosFallacyStudios Member Posts: 970
    @artfish Thanks for responding. Yea, I honestly figured it had to do with the graphics being so large scale and running animations on top of that. Lol now I have to break it to my artist and figure out how to downsize it some.

    Just figured maybe there was a known issue of something else causing it.

    You know though, there was one other weird issue I was seeing with scene changes. When I would load back to the main menu it would have a loading wheel that would just keep spinning even after it switches to the main menu. Just sits their spinning. Doesn't effect most of the actors, just some that become visible on triggers that won't show. Buttons work though which is weird.
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