Collision Audio Won't Play Again For Another Actor Until The First Actor No Longer Overlaps.
I have a rectangle actor that fills 30% of the screen. When it detects a collision/overlap with a certain type of actor, it is supposed to make a sound. The problem is that I have multiple actors that can collide/overlap with the rectangle, but if the first actor there stays on top of the rectangle, the rectangle doesn't make the collision sound for any subsequent late comers.
Yes, I can add the collision detection to the smaller actors instead of the large rectangle and it works fine, but I was wondering if there is a way to have one detection actor with multiple overlaps and still play the collision audio for each new actor.
Thank you!
Yes, I can add the collision detection to the smaller actors instead of the large rectangle and it works fine, but I was wondering if there is a way to have one detection actor with multiple overlaps and still play the collision audio for each new actor.
Thank you!