Universal Build (am I doing this right? and other questions)

NtGNtG Member Posts: 103
So I started making my game before Universal Builds for GS came out, and thus my whole game is fit to play on iPhone Legacy. Obviously I need to make this a universal build if I want to release it, and I just wanted to make sure that I am doing this right before I dive in.

Tell me if I am understanding this correctly. What I should do is:
1. change the project platform to iPad (landscape),
2. scale all of the sizes of my actors to fill the same amount of space as they did in the iPhone Legacy format (what's the scaling factor?),
3. Reposition all actors so they are in the same spot on the screen as they were in the iPhone Legacy screen (mostly HUD)
4. Adjust all behaviors that are using position/size attributes (this is going to take forever lol)

And then when I am done with all of this and put my graphics in, if I want retina display then my graphics should be twice the size of their respective actors? and then, if I check "Resolution Independence", GS will scale my graphics down for other devices and still retain the retina display (for devices that support it)?
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