Warren Spector's Commandments of Game Design

I stumbled upon this on my travels, and found it interesting and informative, so thought I'd share:

http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&utm_medium=email&utm_campaign=european-daily

It's probably been covered in the rules, but I'd add KISS to the list (Keep it Simple, Stupid).

Also - surprise and delight your players!

Hope some of you find it interesting!

QS =D

@Saladstraightshooter - on a kinda related note, I put this in the 'working with GameSalad' section, but would love for there to be a 'Game Design' section to put it in. There's Art/graphics/music/sound and coding/programming/logic elements in the drop down selection, but I couldn't for the life of me find anything on actual 'Game Design'.

I believe it's seperate from the elements I've mentioned, and is probably something that shouldn't be omitted from the list of stuff games need ;)

Comments

  • BoomshackBarryBoomshackBarry Member Posts: 712
    edited September 2013
    That's a great idea sheepy, somewhere for chatting about gameplay, design and mechanics without it being directly related to Gamesalad. I click agree on your post, sir!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    good idea
  • quantumsheepquantumsheep Member Posts: 8,188
    Thanks guys, I thought so too!

    I've seen some awesome artwork from people. And some great technical feats too!

    But it's rare that as much though goes into the game design. There's a reason most games are made with at least one person representing all three disciplines.

    QS =D






  • imGuaimGua Member Posts: 1,089
    Always Show the Goal
    -------

    Three words: Minecraft, DayZ, Terraria.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Nice read :)
  • quantumsheepquantumsheep Member Posts: 8,188
    Always Show the Goal
    -------

    Three words: Minecraft, DayZ, Terraria.
    I've unfortunately not played those games!

    But, if I can quote from the article itself:

    "Do I expect every game to adhere to the set of rules we established for Deus Ex? Absolutely not. Well, honestly, I wouldn't mind if every game followed these rules - that'd mean more games I want to play - but I know that's not realistic and probably not even desirable to anyone but me.

    What I do know is that it's useful to have some set of rules, of some kind, for any game you pitch or work on before you spend months or years of your life (and someone's money) working on it."

    QS
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