State of GameSalad on 9-3-2013

CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
Hello! It's that time again... time for another weekly state of GameSalad post. It was a short week last week, so we're one day light on progress. Have mercy! :)

Estimated Stable Build Schedule

Amazon in-app-purchase and GameCircle are in QA and being tested. There's one bug remaining for us to knock out. I fully expect this to be live next week.

QA is still digging through our first release candidate for 0.11.0. Once we're done with 0.10.4 we'll get back on this.

What’s New This Week?

1. I've been personally shepherding the async multiplayer contract with our third-party provider. We've achieved agreement on terms and have a draft agreement coming in days. Progress!

2. We're preparing to move to a new office in Austin. This is taking some time and will get a bit worse as it gets closer.

3. We have an offer out to an experienced web developer. Keep your fingers crossed that he'll accept! :)

4. The first part of the "great merge" of 2013 has taken place. The major rework of how we build our various projects is complete and has been moved into our nightly build branch. We'll be working through issues on this branch for the next week or so. Then we'll push out some nightly builds with our latest stuff!

5. Async multiplayer code optimization is underway. Specifically cleaning up how we handle converting game state into tables.

6. We have an engineer beginning work on the new sprite sheet and batching systems. Can't wait to see this bear some fruit! It's been a long time coming...

7. Still putting together the roadmap forum page. I've been too busy to make progress on this. Not forgetting it though!

8. We're fixing some nasty Windows 8 bugs that cause odd behavior when the game viewport changes sizes.

9. History Fighter multiplayer is making more progress this week. Some actual multiplayer gameplay is starting to take shape.

10. Progress on the new build / deployment server is taking place. Poor @BlackCloakGS. I don't envy him!

11. We've settled on an open source package called Scalr (http://www.scalr.com) to manage our server infrastructure. Now we get to watch our system administrator set that up and move all of our servers to it. Go sysadmin go!
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Comments

  • BoomshackBarryBoomshackBarry Member Posts: 712
    Thanks for the update - it sounds like things are still moving in the right direction :-)
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Great stuff! Thanks for posting!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Plan your work and work your plan. I have faith in you @codewizard!
  • natzuurnatzuur Member Posts: 304

    Estimated Stable Build Schedule

    Amazon in-app-purchase and GameCircle are in QA and being tested. There's one bug remaining for us to knock out. I fully expect this to be live next week.

    QA is still digging through our first release candidate for 0.11.0. Once we're done with 0.10.4 we'll get back on this.

    What’s New This Week?

    1. I've been personally shepherding the async multiplayer contract with our third-party provider. We've achieved agreement on terms and have a draft agreement coming in days. Progress!

    6. We have an engineer beginning work on the new sprite sheet and batching systems. Can't wait to see this bear some fruit! It's been a long time coming...


    11. We've settled on an open source package called Scalr (http://www.scalr.com) to manage our server infrastructure. Now we get to watch our system administrator set that up and move all of our servers to it. Go sysadmin go!
    Cool stuff, very happy about number 6 getting some attention (unity can't have all the fun)

    Scalr looks cool, i'm in the process of setting up Puppet for some automation on our servers at my day job. Looks like scalr integrates with that well among other systems. Always more efficient to have one central management console for all servers then being all independent.

    also, one day light on progress? *grumble *grumble come on GS!

    Just kidding, this week looks good.
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    Looks like a lot of new stuff this week :)
    - Thomas
  • HymloeHymloe Member Posts: 1,653
    Good stuff guys. Hopefully the new office takes you closer to a bunch of eager awesome coders who want to jump onboard. :) Keep up the good work.
  • artfishartfish Member, PRO Posts: 369
    Thanks GS people!
  • kinzuakinzua Member Posts: 554
    Seems like we are finally seeing dawn of the day up ahead. Surely waiting to see a fine morning. Keep up the work guys.
  • neomanneoman Member, BASIC Posts: 826
    Keep up the good work. Thanks for the update ;-)
  • darrelfdarrelf Member Posts: 243


    2. We're preparing to move to a new office in Austin. This is taking some time and will get a bit worse as it gets closer.
    Thanks @CodeWizard for the update which seems to show good progress. Hope all goes well in the coming weeks..

    With regards to the office move, do you expect any periods of downtime for things like publishing our projects? If so, can you indicate timeframes?

  • G.A.S.P.IndustriesG.A.S.P.Industries Member, PRO Posts: 25
    Awesome, I will be renewing my Pro soon. Does the build being released next week include the Pause glitch that occurs when you add universal binary? I think i read somewhere that it has been fixed.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @likeaboss
    The build next week only adds GameCircle and IAP support for Amazon as well as free Kindle Fire publishing.

    Release 0.11.0 contains a bunch of optimizations and fixes. It's coming shortly after 0.10.4.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited September 2013
    @CodeWizard - what about expression to expression comparisons? Those have been in the Nightlys for a long time now
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    @CodeWizard - what about expression to expression comparisons? Those have been in the Nightlys for a long time now
    I think 10.4 is 10.3 with GameCircle/iAP only

    0.11 has everything else.

  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    That's right, @jonmulcahy!
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Well, I can live with that. Amazon IAP and GameCircle -- That's a pretty darn good release!
  • FajlajpFajlajp Member Posts: 666
    Do you think that 0.11.0 will contain the async or is it much time left?
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    0.11.0 will not have async in it. We'll be putting that into the nightly builds first. So, be on the lookout for that before it gets released to a wider group.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Well, I can live with that. Amazon IAP and GameCircle -- That's a pretty darn good release!
    yea i can't wait.

  • gurechangurechan Member, PRO Posts: 211
    What happened to connecting to a server using JSON. Is that still on the road map?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    What happened to connecting to a server using JSON. Is that still on the road map?
    it's tied with the ASYNC

  • PortymanPortyman Member, PRO Posts: 409
    Can we publish a game and submit to apple using a nightly build?
  • BBEnkBBEnk Member Posts: 1,764
    @CodeWizard

    6. We have an engineer beginning work on the new sprite sheet and batching systems. Can't wait to see this bear some fruit! It's been a long time coming...

    Will these sprites still be limited to a square and circle?

  • BoomshackBarryBoomshackBarry Member Posts: 712
    Can we publish a game and submit to apple using a nightly build?
    Yep the nightly builds are able to publish to iOS just as well as the stable releases.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited September 2013
    And Android too with nightly. I use nightly for my Android builds as there are bug fixes in it for screen size recognition.

    Be patient it's all coming. As they get the once off backend work done things will start to accelerate. This work is vital to producing solid builds in the future and avoiding constant issues. It might be an inconvenience now but when you see what it produces just down the road you'll be praising him for doing that work.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    What happened to connecting to a server using JSON. Is that still on the road map?
    This feature is done. It will be in an upcoming nightly build. I can dive into the deeper details of why it's taking so long to get it out if you like. :)

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    What happened to connecting to a server using JSON. Is that still on the road map?
    I can dive into the deeper details of why it's taking so long to get it out if you like. :)


    image
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    @codewizard

    any headway on that overview of what type of information is collected? With iOS7 launching next week there will be a news Kids section on the app store, and they require a privacy policy to get in there. It'd be nice to be able to put together something with details on what is used.
  • ProfitsfuryProfitsfury Member Posts: 6
    What ever happened with the discussions with Revmob? I'd like to go pro but holding out until there is a decent ad company available. I have many friends that are making significant income with Revmob and Chartboost and remembering seeing in one of the state of that was something being discussed.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    Will these sprites still be limited to a square and circle?
    Umm, I'm confused. :)

    Sprite sheets are an approach for organizing your images so that we can draw them more efficiently in the engine. Batching is a method that takes advantage of sprite sheets (among other things) to group image drawing so that we can draw more images at one time.

    The result? Much higher and consistent frame rates in most cases.

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