@EdgeCube Can't have everything for free. I'll appreciate it if you can share with us how far into it you've actually gone. Show snippets of the best code you've managed to muster so far and see if people will be able to pinpoint errors / ways for improvement.
Also, even though I've never even attempted at implementing something like it, I think Darren is absolutely correct -- it is a pretty complicated feature when I think about it. Not everyone is generous enough to share a workaround which they've spent precious time in producing. We're lucky enough they're providing the template for a minimal fee
P.S. If you can't afford the one-time fee of $23, you should know you will also have to spend at the very least $99 annually for the Apple Developer license alone.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
edited September 2013
Something like building a ladder system is can be difficult. Asking a small fee for a professional template is not bad. It's how beginners (or more advanced users, too) learn the software and season overall. And I'm not speaking for DBA or GSHelper, I'm saying this to everyone.
hmm i would go about making 1 attribute and 1 actor for each ladder. make an invisible actor on the ladders And make it so when 2 rules are true.
Rule1-actor overlaps/collide..with actor type ladder 1 and Rule2-up is pressed...
change attribute to true. and when attribute equals true, constain X value to wherever the ladder is. and change velocity up.
im not great at explaining and since the veterans say its hard then this will probably not work so well...but worth a shot and a start.
Its a fair start, he'll need to figure out how to control when to go up or down + decide when to leave the ladder. I probably wouldn't completely constrain the x attribute, in case he needs to jump off the ladder.
With that said, template above wouldn't be a bad investment in the long run for learning to be honest.
well with that being said, when left or right is pressed it can change attribute Ladder 1 to false.
hmm i would go about making 1 attribute and 1 actor for each ladder. make an invisible actor on the ladders And make it so when 2 rules are true.
Rule1-actor overlaps/collide..with actor type ladder 1 and Rule2-up is pressed...
change attribute to true. and when attribute equals true, constain X value to wherever the ladder is. and change velocity up.
im not great at explaining and since the veterans say its hard then this will probably not work so well...but worth a shot and a start.
Its a fair start, he'll need to figure out how to control when to go up or down + decide when to leave the ladder. I probably wouldn't completely constrain the x attribute, in case he needs to jump off the ladder.
yes that template would be great but not a necessity, when left or right is pressed it can change attribute Ladder1 to false.
if his knowledge of game salad can't achieve this.. then he just needs to play with it more and to better understand it.
There is a lot more to ladders than meets the eye. You have to consider how to walk across the top of them, walk across them if you don't want to go up or down, will you be able to jump onto and off of them. It all sounds basic but it really can get complex.
Certainly do able as you can see by the template video above, but it is not as easy as it looks.
Comments
http://www.deepblueapps.com/ladders-template/
Darren.
Can't have everything for free.
I'll appreciate it if you can share with us how far into it you've actually gone. Show snippets of the best code you've managed to muster so far and see if people will be able to pinpoint errors / ways for improvement.
Also, even though I've never even attempted at implementing something like it, I think Darren is absolutely correct -- it is a pretty complicated feature when I think about it. Not everyone is generous enough to share a workaround which they've spent precious time in producing. We're lucky enough they're providing the template for a minimal fee
P.S. If you can't afford the one-time fee of $23, you should know you will also have to spend at the very least $99 annually for the Apple Developer license alone.
make an invisible actor on the ladders
And make it so when 2 rules are true.
Rule1-actor overlaps/collide..with actor type ladder 1 and
Rule2-up is pressed...
change attribute to true. and when attribute equals true, constain X value to wherever the ladder is. and change velocity up.
im not great at explaining and since the veterans say its hard then this will probably not work so well...but worth a shot and a start.
With that said, template above wouldn't be a bad investment in the long run for learning to be honest.
if his knowledge of game salad can't achieve this.. then he just needs to play with it more and to better understand it.
Certainly do able as you can see by the template video above, but it is not as easy as it looks.