How Do I Create A Game Menu Like The One In "BAMBOO FOREST"?

FallingBoxStudiosFallingBoxStudios Freelance Graphic DesignerMember Posts: 822
edited September 2013 in Working with GS (Mac)
Hi, I was playing "BAMBOO FOREST" by @lebiscuit and I noticed the beautiful pause button/in game menu, and I've never seen a tutorial on how to create that type of in game menu, and my game that I'm creating would be perfect if it had that type of in game menu inside of it, could someone please tell me how to create this or link me to a video tutorial of how to do it, thanks.

Hunter.


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Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I'm sure all he is doing is changing an attribute when that main button is pressed, then interpolating the position and rotation of the buttons that follow.
  • FallingBoxStudiosFallingBoxStudios Freelance Graphic Designer Member Posts: 822
    @Braydon_SFX Thanks, but that seems a bit simple, on the actual game the buttons kinda push back then go out, same thing for when they go back in, I cant really explain it, you will probably have to see it in a video or actually play the game so you can actually see how it looks, the pictures don't really show enough.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited September 2013
    just clever use of the interpolate function when the button is pressed. that's it.

    As @Braydon_SFX said, he's interpolating the rotation, position, alpha, width and height to get the desired movement.
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