A quick hello
Hello everyone, wanted to introduce myself.
As @CodeWizard mentioned in last week's State of GameSalad update, I'm the new Director of Operations here at GameSalad. My name is Dan Magaha and it's wonderful to be here
I'll be working with Stephen and the rest of the team on all kinds of exciting stuff in the very near future, but focused at the moment on coordinating our move to a new office, so please bear with me as I get up to speed with the studio, the product, and our customers.
A bit of background: I've been making games since 1999. I started my career with Firaxis Games in Hunt Valley, MD and had the honor of working with my idol, Sid Meier, on several titles over my time there. I moved to Austin in 2007 to join NCsoft (which is where @CodeWizard and I met!), and most recently was the Studio Director and Exec Producer for a small studio here in Austin called Seamless Entertainment (we launched an Unreal-powered space shooter called "SOL: Exodus" last year on Steam).
At any rate, very pleased to be joining the GameSalad team and I've been really blown away with the products that you guys have been making with the tools. Steve, Stephen and I all share a common passion for helping you guys make the best quality and most successful games, and I look forward to working with you guys in the near future
Dan
As @CodeWizard mentioned in last week's State of GameSalad update, I'm the new Director of Operations here at GameSalad. My name is Dan Magaha and it's wonderful to be here

I'll be working with Stephen and the rest of the team on all kinds of exciting stuff in the very near future, but focused at the moment on coordinating our move to a new office, so please bear with me as I get up to speed with the studio, the product, and our customers.
A bit of background: I've been making games since 1999. I started my career with Firaxis Games in Hunt Valley, MD and had the honor of working with my idol, Sid Meier, on several titles over my time there. I moved to Austin in 2007 to join NCsoft (which is where @CodeWizard and I met!), and most recently was the Studio Director and Exec Producer for a small studio here in Austin called Seamless Entertainment (we launched an Unreal-powered space shooter called "SOL: Exodus" last year on Steam).
At any rate, very pleased to be joining the GameSalad team and I've been really blown away with the products that you guys have been making with the tools. Steve, Stephen and I all share a common passion for helping you guys make the best quality and most successful games, and I look forward to working with you guys in the near future

Dan
Comments
Cheers,
Braydon
EDIT: Wow! You have the Two Year Anniversary badge already? Phew! Time flies!
I still have a lot of friends there. The X-Com remake was largely comprised of members of the team I managed when we made Railroads!.
Welcome.
Welcome -- I hope you can bring even more awesome magic to the software as well as to the community! Cheers.
Welcome to GS & the community.
Wishing you a good time at GS & the forums
I hope your experience as a gamer will come to the fore!
Best wishes,
QS =
D
@dgackey Hi Dan, and welcome. :-)