4 years and 7000 posts later...

jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
This is my 7000th post, and I've been a member here for 4 years (even though my profile only says 3!). In that time I've released 14 games (#15 is due out next month)

Join me for a trip down memory lane :)

My first game was Z is for Zombie. I made it in 6 weeks or so after picking up Gamesalad for the first time. I started working on this back when pro was $2000 and the free version cost $500.


Soon after that I released V is for Vortex:


After that was my version of Doodle jump, F is for Falling:


I made Zombie Heads (previously known as Freakin Zombie Heads):


I made Obliteration for the launch of the iPad


Sometime between Obliteration and A Long Way Home I redid a hypnosis app I had made using Phonegap back in late 2008. It was called Hypnophone (Hypnosis HD on the iPad) and it still sells well today.

Next came A Long Way Home. I spent like 18 mths working on this game. It got great reviews but never really took off in sales. I still have ideas for the sequel kicking about in my head, but haven't had the time to go back to it.


Owls came next. During the development of A Long Way Home my daughter was born so I wanted to make something that she would enjoy when she got older (a year later she loves it!)


Monster Matcher came last fall, and if you saw my other thread for Monster Matcher 2.0, it just underwent a major redesign


Another kids app, Trace Your Name came next:


I made a reskin of Monster Matcher called Halloween Matcher. This did not do too well :)




Now we reach 2013. This has so far been the busiest year for me with apps. I released 3 so far and have 2 more I hope to finish by Christmas.

Hypnosis II, the sequel to Hypnosis (no video)


1 to 100 - a counting game for children. I just realized I never made a gameplay video for this. gotta fix that soon :)

Must Keep Countingm, an adictive counting game


and finally, CAT-ACLYSM, which was born out of the work for the Unicorn Apocalypse. A spiritual successor to Obliteration it was a fun game to make.






So what's next?

S is for Santa- My perpetual sequel to Z is for Zombie. I've had this artwork drawn and scanned for the past 3 years. I even have a prototype with the first 3 of 4 levels complete!

A Long Way Home II - this is nothing more than notes in a book

Adventure Game - I have a top down adventure game all fleshed out with a design document, map, and process tree drawn out. Just need the time.

Obliteration II - sequel to Obliteration with hand drawn graphics and everything. This one will be fun to make.

A is for Alphabet. similar to my game 1 to 100 it's to help kids learn to count.

Finally, complete my horror game Slender. This has been on hold since the Unicorn Apocalypse while I work on other projects

Comments

  • RiffelRiffel Member Posts: 1,272
    Nice game library! Nice post!
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited September 2013

    4 years, 7,000 posts and 15 apps? Truly excellent stuff, Jon; impressive stats. :-) (Nice portfolio, too.) Congrats and rock and roll on!
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Awesome stuff, Jon! Love all of your apps. Happy GS Anniversary!
  • MillionairAppsMillionairApps Member Posts: 110
    And S is for success :) For a while that seemed like your trademark. Good to have one in the AppStore. Congrats on your achievements.
  • BBEnkBBEnk Member Posts: 1,764
    you should patent "is for" and keep going A is for Awesome..
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    Certainly inspires me to "keep moving forward". :)
    - Thomas
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    Now that's success. Way to stay in the game!
    And Happy 7,000th!
  • quantumsheepquantumsheep Member Posts: 8,188
    Jon,

    I remember your first two games well - I remember thinking 'I wish I'd made those!' - which doesn't happen often ;)

    Obliteration has to be one of my fave apps of yours. I just remember finding it crazy addictive and fun!

    Even when I've not been interested per se in a game (like your kids titles for example) you've always shown great taste and integrity in making something really polished.

    You have stuck in there for four years. You have consistently made solid games, and never given up as others arrive and leave after their first attempt.

    In short, you *care* about your games. It's a quality in scant quantity these days…

    You have a woolly fan here for sure! Here's to your future titles! (Obliteration II next please! ;))

    QS =D
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    What a journey - congrats for doing, getting here and sharing your games and knowledge :)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    A long way home is an awesome games. Its one of the few games I have ever beat tested over and over and over all the way through. most of the time, If I have time to test a game, its lucky to get played completely once. Not a long way home though. Great stuff. And happy anniversary!! \m/
  • lycettebroslycettebros Member, PRO Posts: 1,598
    congrats @jonmulcahy. Great post of your back catalogue and you can see the improvement in your work across the timeline which must be pleasing.
    I hope to be able to do a similar post one day :)
  • -Timo--Timo- Member Posts: 2,313
    time flies :) you already published 14 games? :O thats amazing. great stuff you have here. happy anniversary!
  • iamcarteziamcartez Houston, TexasMember Posts: 648
    14 games is amazing indeed! Are you a full time developer?
  • LumpAppsLumpApps Member Posts: 2,881
    Nice! A long way home is still one of my favorites!
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    14 games is amazing indeed! Are you a full time developer?
    nope, I do this on the 60 min commute I have to work each day, and nights after my family goes to bed. that's why it takes so long for each 'longer' game. I wish I could do it full time. maybe someday.

  • iamcarteziamcartez Houston, TexasMember Posts: 648
    Very impressive though and that dedication!
    I should have went MBP instead of Mac Mini. :(
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited September 2013
    @jonmulcahy ... thats one of the coolest posts I've seen here. So cool to see how you progressed through the years with GameSalad. I remember being on here when V is for Vortex came out, it was one of the early titles that made me look forward to trying to master GameSalad. I also remember what seem like the golden days, when people were talking about Z is for Zombie on here. Back then the GameSalad software would get so slow you'd have to close and re-open it every 10 minutes... and there was no interpolate.

    Absolutely adored playing 'A Long Way Home' and was really chuffed for you when you got that cool review on Touch Arcade. One of the most atmospheric lonely (yet fun) games out there.

    Happy 7000th post (though your now on 7017).

    I wish I'd released more by now as I'm envious of your catalogue of polished game titles.

    I haven't finished anything myself for so long now, having attempted one too many Big games... made lots of templates though and lots of big intentions...

    See you on here in a few years for your 14000th post.... perhaps by then we'll both be doing it full time.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Congrats Jon! Way to grind it out. You're a true asset to this community and a great example of the hard work and dedication it takes to evolve in this business. Take note folks, this is how it's done!
  • did you made money?

  • wilsongaluchowilsongalucho Member Posts: 180

    Congrats @jonmulcahy :)!!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Haha this is 2 years and 2500 posts old ;)

  • SLOCM3ZSLOCM3Z Member Posts: 797

    @jonmulcahy said:
    Haha this is 2 years and 2500 posts old ;)

    I saw that. lol Still cool though! Haven't tried A Long Way Home because I don't have an Apple device but it looks really cool. To 6 years and 9,953 posts :D

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Haha. I see this now also. He has nearly 10,000 posts now. Still new to me and a great post...he sure does talk alot ! :smiley:

  • JSprojectJSproject Member Posts: 730

    You know how the saying goes, talkers talk and doers do!

    (j/k in this case though and it's a great post :))

  • mhedgesmhedges Raised on VCS Member Posts: 634
    edited October 2015

    Zombie thread, back from the dead!!!

    BTW, @jonmulcahy , your batting average is down - your posts per day average fell from 4.8 to 4.5 (7000/4/365 vs 9953/6/365). :D :D :D

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @mhedges said:
    Zombie thread, back from the dead!!!

    BTW, jonmulcahy , your batting average is down - your posts per day average fell from 4.8 to 4.5 (7000/4/365 vs 9953/6/365). :D :D :D

    Yea things have slowed down. I'm working on finishing my latest GS game, leaning swift, finishing a 1300 sqft basement and planning a mud room. Not too much space left in my brain :)

  • sebmat86sebmat86 Member Posts: 339

    I love the origins story! Cool portfolio. Here's for 4 more years!

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