iOS universal app resize doesn't work properly

I developed my first game for iPhone 5, but I didn't know how to make it universal to work with both iphone as ipad.
Now I made the game ready to publish with 'overlay' checked. But when I tested on iPad, the screen was resized for the most part, but the sides of the scenes were cropped, they ware not visible. How can I solve this? Please help.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    you have to solve it with code. right now universal builds are either letterboxed or overscan. overscan will resize the largest size of the game so it fills the screen and crops the rest. It's up to you to make it work code wize.

    there are some camera tricks out there to stretch everything, but you'll have to search for them.

    the existing universal build process works well if you plan for it. otherwise it's tough to work with.
  • DuesDues Member Posts: 1,159
    Check this out!

    http://forums.gamesalad.com/discussion/53670/new-universal-build-method-iphone-4-iphone-5/p1

    @Voidedsky came up with a awesome method that dosent stretch images.
    If you work with tiles it may not work for you (at least it didnt for me) but im sure there is a way to get it to work with tiles also. Im not good enough to figure it out though :)
  • vincentWvincentW Member Posts: 47
    Thanks for the reply!
    Can I make a different, resized version for every different screen size and publish them into one universal app in the app store?
  • vincentWvincentW Member Posts: 47
    I tried this, and it worked quite well.

    But I still get black boxes at the top and bottum of the iPhones, can anyone tell me how to solve this?
Sign In or Register to comment.