Question about IAds

PortymanPortyman Member, PRO Posts: 409
Can I put the iAd behavior in an actor and trigger the iAds to show if a Boolean is false? I have a game that is free with ads but want the ads to go away if they buy the full version. I can't seem to get it to work right.
Thanks in advance,

Comments

  • zoopezoope Member Posts: 210
    if they buy the full version just destroy the iAds actor
  • PortymanPortyman Member, PRO Posts: 409
    I tried that but it didn't work right. Maybe it was a viewer issue. I also tried to display the add when a Boolean was false. I will try it again. I was just wondering if IAds had to be implemented differently than other actors.

    Any one know the size to use on a universal build? Is it the 320x50
  • zzap64zzap64 Member Posts: 405
    I tried that but it didn't work right. Maybe it was a viewer issue. I also tried to display the add when a Boolean was false. I will try it again. I was just wondering if IAds had to be implemented differently than other actors.

    Any one know the size to use on a universal build? Is it the 320x50
    https://developer.apple.com/library/ios/documentation/userexperience/conceptual/iAd_Guide/BannerAdvertisements/BannerAdvertisements.html

    scroll down and the banner sizes are shown.
    create a check for ipad and iphone for the universal build to display relevant banner size.
    check the build on the device if you can, for best reliability.
    cheers.
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