So I'm guessing the reported probs with iOS7 and GS were Apple side?

I read a few posts saying how existing GS apps broke in iOS7 (before GS 0.10.4 was released).

But I just tested some old apps I haven't updated in months on an iOS7 device. And they work perfectly.

So I'm guessing it was an Apple issue that is now resolved?

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I'm still getting reports that my old game Obliteration is crashing occasionally, but some of my real old games play fine.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Hmm, I guess it's safer to update everything just incase.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    One of my games work perfectly with iOS 7 without updating it. I have a feeling it's because the game is one large scene, so no scene changes. Some of my apps crash when they change scene, so I'll need to update those.
  • TheGabfatherTheGabfather Member Posts: 633
    edited October 2013
    Yes, same here with games that work with scene changes -- they're the only ones that do crash. My single simplest app that uses a single scene for the entire game works flawlessly :)

    Already updated those that crash, no biggie around 10-15min each if the servers aren't swamped.
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