How do I make the ball bounce?

I need to make the ball fall and roll like a real ball after you hit the play button in that sceen how do I do that? Anything helps (really) ;-)

Comments

  • TheGabfatherTheGabfather Member Posts: 633
    edited October 2013
    Maybe Gamesalad or game development in general isn't for you? ;) A little effort here and there goes a long way (e.g. Google, YouTube, GS Forums, etc), especially for things as basic as your query.

    Anyway this should start you off. But really you should use the Accelerate behaviour.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Hi Justin, check out the sample file attached. Press the Play button and the ball will drop and bounce/roll on the floors. There are a couple notes in the behaviors to let you know what is going on.
  • Justin007hJustin007h Member Posts: 52
    Thanks Jamie and thegabfather you just saved me a lot of time but don't worry I'll make sure to get familier with stuff like this ;)
  • Justin007hJustin007h Member Posts: 52
    (Familier)
  • Justin007hJustin007h Member Posts: 52
    How do I add that file into my game or as in my actor?
  • TheGabfatherTheGabfather Member Posts: 633
    @Justin007h
    Open it up first on its own in Gamesalad Creator, take a look at all the Actors and check out their Rules.

    Once you've understood them all, simply replicate them from scratch onto your own game's Actors.

    There shouldn't be that much Rules implemented by Jaime to get you too confused,
    and you'll learn faster/better that way :)

    Good luck!
  • Justin007hJustin007h Member Posts: 52
    Thanks :>
  • Justin007hJustin007h Member Posts: 52
    What behavior could I use to make the ball roll? And not bounce
  • grenzionkygrenzionky Member Posts: 2

    @jamie_c said:
    Hi Justin, check out the sample file attached. Press the Play button and the ball will drop and bounce/roll on the floors. There are a couple notes in the behaviors to let you know what is going on.

    wow, i was looking for this thing exactly, thanks @jamie_c

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