how to repeatedly detect actor overlaps?

I have the 'actor overlaps or collides with' working, but I want the actor to take damage continually (every .5) as long as the actor is overlapping. It seems to only work once - I have to make it not overlapping then overlap again. I want it to repeat as long as it's overlapping. How to do this please?

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    If actor is overlapping with an enemy

    Timer: every .5 seconds

    change attribute health to health -1


    Hope that helps,

    QS =D
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