Picture import problem

Im making a game with scene size 8192pixels x 768 pixels for ipad,
to make the scene size works just fine but when I import the background for the scene
gamesalad does not support this size so the file will be clipped.

How do I proceed, are you going to implement free size import?
And if not does anyone has an idea how to walk around this?

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I believe I got that message before and just imported the picture with the warning, then went into the size of the actor and changed its dimensions back to the correct size and everything was fine. It's been awhile though, try that and see if it works for you.
  • paralyzeparalyze Member Posts: 20
    get the alternatives "resize" or "skip" the file so i have to resize because you have to choose either of them, did u take resize and did you resize it in gs after that?

    After I choose resize the picture is only 2048x192, this i cant not understand why 768 in height is too much too? How do we suppose to make a background of height of 192pixels to and iPad? Weird...
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I believe I picked "resize" and then when I made it an actor, I resized that actor (using it's X and Y dimensions) in it's actor editor to the original size of the image.
  • paralyzeparalyze Member Posts: 20
    I tried that you did and it worked! Thanks a lot! I just made some markers to see that it really was the same size :) Cheers!
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Cool, glad my memory isn't failing as much as I suspected! lol :)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    if you want total control over your graphics, what you did above is a bad idea. You're having gamesalad reduce the size of the image and then manually scaling it back up

    when you have images that are greater than 2048 in any dimension you need to split it up and import them individually.
  • paralyzeparalyze Member Posts: 20
    ok, but would you explain the diffuculties in doing this, this way, the image seem to be antialiased too when its scaled back up, am I right?

    If I import 8 different background pictures, will gamesalad be able to handle so many different big size pictures and how will it affect the scene compared to the earlier method.

    Will the frame rate be better for splitting them up?

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